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Firesprite announced that Until Dawn 2 will get a physical release on disc and will launch on January 28, 2027, exclusively on PS5. The game already has an official pre-order trailer, and pre-orders will open on September 10, 2026.
The physical edition will be a box with a disc containing the full game, which makes the release notable for one specific reason: Sony is ending physical disc production shortly after this launch. -
Developer AdHoc Studio has officially announced that its superhero workplace comedy Dispatch is heading to Xbox Series X/S on July 29, 2026. The news dropped alongside a short teaser trailer.
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Youtooz, in collaboration with AdHoc Studio, has released the first wave of official plush toys based on the episodic game Dispatch. The collection features four characters: dispatcher Robert Robertson, Blondie Blazer, Nevediva, and the dog Bacon.
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Dispatch sold 4 million copies in less than six months, even though its creators at AdHoc Studio had spent seven years unsuccessfully trying to secure funding and nearly shut the project down several times. According to CEO Michael Choung and creative director Nick Herman, the game was ultimately saved by Critical Role’s support and the strong impact of its presentation at The Game Awards 2024.
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Media: The Wolf Among Us 2 has reportedly been rebooted again — and a remaster of the first game is allegedly in the works alongside the sequel
According to media reports, The Wolf Among Us 2 is now being developed by the Argentine studio Trick Studio. Alongside the sequel, a new version of the first game for current platforms is also reportedly in the works. -
Nintendo has issued an official statement regarding the recent controversy over unusual censorship in Dispatch on Nintendo Switch and Switch 2, where naked body parts are permanently covered by black bars with no option to disable them.
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AdHoc Studio has explained why, during development of Dispatch, the team deliberately moved away from familiar adventure-game conventions and instead made the project visually and structurally closer to a premium animated TV series. According to the developers, they feared audiences might reject the game for the same reasons many players once dismissed Telltale titles.
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AdHoc Studio has confirmed that the Nintendo Switch and Switch 2 versions of the superhero narrative adventure Dispatch have been subjected to mandatory censorship. The visual censorship toggle available in the PC and PS5 versions has been completely removed from the Nintendo ports — censorship is enabled by default and cannot be disabled. This decision has sparked backlash from players unhappy with the company’s policy.
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Dispatch Could Be Nominated for Game of the Year at The Game Awards 2026, But AdHoc Remains Skeptical
AdHoc co-founder Pieree Shorette confirmed in an interview with Eurogamer that Dispatch will be included in the pool of potential nominees for the 2026 Game Awards. However, the studio isn’t particularly thrilled about this prospect. -
The surprise hit of 2025, the interactive series Dispatch, may get a second season sooner than fans expected. Despite the fact that AdHoc Games is already busy developing a game set in the Critical Role universe, Critical Role’s leadership seemingly does not see this as an obstacle and fully supports continuing Dispatch.
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The interactive comedy Dispatch will be released on the Nintendo Switch and Switch 2 on January 28, 2026. This was reported by the developers from AdHoc studio.
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In recent days, Dispatch lead developer and AdHoc co-founder Nick Herman hinted at the existence of a mysterious fourth ending that no one had supposedly managed to unlock yet. This sparked a wave of theories and community experimentation — but the truth turned out to be far more mundane.
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AdHoc, the studio behind this year’s debut title Dispatch, has revealed that players have yet to unlock the game’s fourth secret ending. The team shared this information in an interview with Eurogamer, noting that the conclusion is based on internal backend statistics tracking player playthroughs.
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"Don't Try to Repeat This": 'Dispatch' Creators Explained Why Episodic Model Isn't a Magic Success Button
Superhero management simulator Dispatch from AdHoc studio became one of the year's main surprises — the game sold over a million copies in 10 days and has reached 2 million players by now. Special attention was drawn to the episodic release model: two episodes were released weekly for a month, which allowed maintaining audience interest significantly longer than with a standard launch. -
It's between the Office and The Boys: Dispatch developers told us which game was originally planned.
The recently acclaimed interactive comedy Dispatch was originally conceived as a TV show in the «Joke of the Week» format — something like the Office series. At the same time, the characters were planned much darker and more cynical, as in The Boys. The project developers told Polygon about this. -
The reason for the success of the recently acclaimed interactive comedy Dispatch is a good plot and affordable mechanics. The developers of the project Dennis Lenart and Chris Rebbert told about this in an interview with Kotaku.
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If you thought the demoness Malevola from Dispatch looked suspiciously familiar — you weren't wrong. According to AdHoc studio art director Derek Stratton, the character's image grew out of an old 1990s Pepsi commercial.
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Dispatch Review: an episodic interactive game that plays like a charming, emotional animated series about dispatch work
On November 12 the final episodes of Dispatch were released — a game that, in just a few weeks, turned into a Steam hit, selling over one million copies and building a rapidly growing fanbase. Here’s what makes this interactive animated series about a dispatcher’s day-to-day life in a world of superheroes and villains so engrossing.
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