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Люблю RPG, градостроительные симуляторы и инди-игры. Постоянно миксую жанры — от сюжетных игр до менеджмента и стратегий, потому что так игры никогда не надоедают. Люблю игры с сильной атмосферой, интересным лором и ощущением путешествия. Всё началось с первой Mafia и лампового The Sims.
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Opinion: Backrooms — The Symbolism of Creepy Yellow Rooms and Flickering Lamps

Backrooms is an online horror game set in a strange place beyond reality, where you can accidentally fall through if you “go behind the textures”: endless yellow corridors with no windows, no people, and no way out, where the hum of the lights weighs heavily on your ears, and every room looks just like the one before it. This space feels like a utility room hidden between the walls of a poorly constructed map, not meant for visitors, and it is precisely the unsettling idea of the existence of such an empty and endless world—rather than monsters or lore—that has made Backrooms a major internet phenomenon. Read more about it in this article.
Articles
July 29, 2026

Underling Uprising Review. A Vibrant Beat 'Em Up for Gamepad Users

The beat 'em up genre is experiencing a sort of renaissance. We’re seeing both big-budget revivals of classics and indie projects hitting the market, all trying to capture that very same arcade magic from the ’90s. Underling Uprising tries to have it both ways: it aims to be a fun brawler while also offering some narrative depth for each character.
Articles
July 23, 2026

Dead Weight Review. A Tactical Roguelike Where It's Fun to Knock Enemies Off a Cliff

Despite its loop-based structure, Dead Weight is fundamentally a strategy game where you command a small squad. The game is engaging for the first few hours, but then problems start to arise. Read more in this review.
Articles
July 22, 2026

Vampire: The Masquerade — Bloodlines 2: Loose Cannon Review. When a DLC Is Sold as an Event

Vampire: The Masquerade — Bloodlines 2: Loose Cannon is one of those cases where the marketing promises you a major story expansion, but in reality, you get a quest that feels like a cut scene from the main campaign.
Articles
July 1, 2026

The Mandalorian and Grogu Review

The origins of the film The Mandalorian and Grogu become crystal clear from the very first minutes: what we have here is a classic Frankenstein’s monster, hastily cobbled together from discarded scenes from the fourth season of the series of the same name. Director Jon Favreau, who once launched the Marvel Cinematic Universe and later switched to remakes like The Jungle Book and The Lion King, doesn’t even try to hide this project’s television roots.
Articles
June 27, 2026

Will Gears of War: E-Day take the series back to the beginning of the catastrophe?

The Coalition has announced that Gears of War: E-Day will mark the series' return to the very moment where it all began. The studio reminded fans that the original Gears of War launched in 2006 and immediately reshaped the genre, and the new project is designed to pay tribute to the past, celebrate the series' journey alongside its fans, and lay the foundation for its next chapter.
Articles
June 18, 2026

Killer Bean Preview

I, the author of these lines, kill the boss — and get thrown straight back to the start screen. No credits, no final cutscene, just the main menu. I sit there and realize I've completed the entire Early Access campaign in two hours. And thank God I wasn't spending my own money on this, because I have never played such a shoddy piece of work in my life.
Articles
June 16, 2026

Review of 007: First Light. The best James Bond origin story worth your time

At some point the game tells me: "You can't save these people anymore, get out." Naturally, I go in to save them anyway — because otherwise, what was the point of any of it. And that's 007 First Light in a nutshell during the first few hours: it constantly pretends a proper Bond experience is just around the corner, while handing you yet another tutorial segment, yet another whispered hint, and yet another excuse to jog between waypoints.

After four hours, I had the distinct feeling I wasn't playing a game but sitting through a very expensive junior agent training course. A brief opening sortie where we're the only survivors after a missile strike, then the base, then a spy den, then an introduction to the watch and its tricks. All of it stretched out longer than necessary. But let's go into detail.
Articles
June 3, 2026

Hotel Architect Review: Skyscrapers, Lobsters, and Toxic Waste Under the Bed

Today we’re going to discuss a game that made me, the author of this piece, feel like both a great architect and an extremely grumpy manager for a few evenings. I’m talking about Hotel Architect. You know, the management simulation genre is going through strange times right now: on one hand, there are overloaded spreadsheets; on the other, overly simplistic “clickers.” This game tries to occupy a spot somewhere in the middle. I’ll say right away: it’s not a revolution, but it’s a solid tycoon game, and the devil is in the details here.
Articles
May 13, 2026

Lineage 2 Essence Review

When I, the author of these lines, logged into Lineage 2 Essence, my first thought wasn’t “Wow, I’m back in the legendary MMORPG,” but rather “Where is everyone?” For a long time, there was almost no one around me, and because of that, the game made a very strange impression right from the start. You’re simply dropped into a world that’s supposed to feel vast and alive, but instead feels empty and lifeless.
Articles
May 5, 2026

Gran Saga Review 2026: A Beautiful but Troubled MMO

Gran Saga today is an insanely expensive and beautiful anime MMO that simultaneously showcases top-tier Korean production and all the ailments of mobile gacha games. In 2026, the project is already dead on the global market, and the Korean and Japanese servers have also closed. We’ll tell you whether it’s worth starting to play.
Articles
April 19, 2026
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