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UltrawideFix — Real-Time Cutscenes Aspect & Configurable HUD Width

  • Control Resonant — UltrawideFix — Real-Time Cutscenes Aspect & Configurable HUD Width
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SLEEP
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Yesterday, 12:10
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A display-scaling and interface utility for Control Resonant that resolves aspect-ratio limitations on ultrawide monitors (21:9, 32:9, and wider). While the base game renders exploration and combat in ultrawide, real-time in-engine cutscenes, dialogue framing, boss encounters, and HUD elements default to a centered 16:9 container bounded by black pillarboxes. UltrawideFix eliminates pillarboxing across real-time sequences and introduces configurable positioning for all on-screen HUD elements (vitality bars, ammo gauges, abilities, and interaction prompts).

Key Features:

  • Full-Width Real-Time Cutscenes — Removes pillarbox borders from real-time cinematics, fixed-perspective dialogue, and boss intro sequences.
  • Configurable HUD Boundaries — Push HUD elements to physical display edges (full), retain centered boxes (21:9 or 32:9), or lock them to stock 16:9.
  • Memory-Level Patching — Operates entirely in volatile memory; leaves original game packages, binaries, and save files unmodified.
  • Diagnostic Logging — Generates UltrawideFix.log on startup, tracking hook status and cleanly deactivating if engine addresses shift after a game update.

Current Limitations:

  • Menus (inventory, world map, skill progression trees) remain in their centered 16:9 layout.
  • Pre-rendered Bink/FMV clips retain baked-in pillarboxes.
  • Cinematic scenes framed strictly for 16:9 may reveal off-screen assets at the outer lateral edges.

Configuration (UltrawideFix.ini):Edit parameters under the [UltrawideFix] section while the game is closed:

  • HudWidth=full — Controls HUD layout (full for outer edges, 21:9 / 32:9 for centered bounding boxes, 16:9 for vanilla).
  • UnlockCutsceneAspect=1 — Enables full-width real-time cinematics (1 for active, 0 for stock letterboxing).

Engine Fallback: You can also uncap cutscene aspect ratios natively without mods by setting "m_bUnlockAspectRatio": true in %LOCALAPPDATA%\Remedy\CONTROLResonant\renderer.ini (note that this does not adjust or widen the HUD).

Installation Instructions:

  1. Completely close the game.
  2. Place Ultimate ASI Loader x64 into your root game directory next to CONTROLResonant.exe as winmm.dll.
  3. Copy UltrawideFix.asi and UltrawideFix.ini into that same directory.
  4. Launch the game.

When using FTG (F2G) DLL Mod Loader:

  • Option A: Rename Ultimate ASI Loader to version.dll to prevent collision with the loader's winmm.dll.
  • Option B: Rename UltrawideFix.asi to UltrawideFix.dll and place both UltrawideFix.dll and UltrawideFix.ini inside CONTROL Resonant\crmods\.

Uninstallation:

  • Delete UltrawideFix.asi (or .dll), UltrawideFix.ini, and UltrawideFix.log.

Useful links:

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