The main character, Dylan Faden, who spent many years in isolation within the Federal Bureau of Control, finds himself at the center of a new supernatural crisis... Read more
UltrawideFix — Real-Time Cutscenes Aspect & Configurable HUD Width
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Download (107.32 kB)September 25, 2026, 12:10 PMUltrawideFixultrawidefix-polnojekrannye-kat-sceny-i_1790327455_75710.zip
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Download (2.63 MB)September 25, 2026, 12:11 PMUltimate-ASI-Loader_x64ultrawidefix-polnojekrannye-kat-sceny-i_1790327487_107601.zip
A display-scaling and interface utility for Control Resonant that resolves aspect-ratio limitations on ultrawide monitors (21:9, 32:9, and wider). While the base game renders exploration and combat in ultrawide, real-time in-engine cutscenes, dialogue framing, boss encounters, and HUD elements default to a centered 16:9 container bounded by black pillarboxes. UltrawideFix eliminates pillarboxing across real-time sequences and introduces configurable positioning for all on-screen HUD elements (vitality bars, ammo gauges, abilities, and interaction prompts).
Key Features:
- Full-Width Real-Time Cutscenes — Removes pillarbox borders from real-time cinematics, fixed-perspective dialogue, and boss intro sequences.
- Configurable HUD Boundaries — Push HUD elements to physical display edges (full), retain centered boxes (21:9 or 32:9), or lock them to stock 16:9.
- Memory-Level Patching — Operates entirely in volatile memory; leaves original game packages, binaries, and save files unmodified.
- Diagnostic Logging — Generates UltrawideFix.log on startup, tracking hook status and cleanly deactivating if engine addresses shift after a game update.
Current Limitations:
- Menus (inventory, world map, skill progression trees) remain in their centered 16:9 layout.
- Pre-rendered Bink/FMV clips retain baked-in pillarboxes.
- Cinematic scenes framed strictly for 16:9 may reveal off-screen assets at the outer lateral edges.
Configuration (UltrawideFix.ini):Edit parameters under the [UltrawideFix] section while the game is closed:
- HudWidth=full — Controls HUD layout (full for outer edges, 21:9 / 32:9 for centered bounding boxes, 16:9 for vanilla).
- UnlockCutsceneAspect=1 — Enables full-width real-time cinematics (1 for active, 0 for stock letterboxing).
Engine Fallback: You can also uncap cutscene aspect ratios natively without mods by setting "m_bUnlockAspectRatio": true in %LOCALAPPDATA%\Remedy\CONTROLResonant\renderer.ini (note that this does not adjust or widen the HUD).
Installation Instructions:
- Completely close the game.
- Place Ultimate ASI Loader x64 into your root game directory next to CONTROLResonant.exe as winmm.dll.
- Copy UltrawideFix.asi and UltrawideFix.ini into that same directory.
- Launch the game.
When using FTG (F2G) DLL Mod Loader:
- Option A: Rename Ultimate ASI Loader to version.dll to prevent collision with the loader's winmm.dll.
- Option B: Rename UltrawideFix.asi to UltrawideFix.dll and place both UltrawideFix.dll and UltrawideFix.ini inside CONTROL Resonant\crmods\.
Uninstallation:
- Delete UltrawideFix.asi (or .dll), UltrawideFix.ini, and UltrawideFix.log.
Useful links:
