Control Resonant
The main character, Dylan Faden, who spent many years in isolation within the Federal Bureau of Control, finds himself at the center of a new supernatural crisis... Read more
The main character, Dylan Faden, who spent many years in isolation within the Federal Bureau of Control, finds himself at the center of a new supernatural crisis engulfing Manhattan. Gaining unusual abilities and facing a cosmic entity that distorts the laws of reality, he embarks on a dangerous journey through a city transformed by the interference of the Hiss, the Mold, and other paranormal threats.
The story focuses on Jesse Faden's quest, uncovering the mysteries of the FBC, and trying to understand the nature of the forces that have escaped from the Oldest House, while humanity teeters on the brink of destruction. The player will explore altered areas of Manhattan, interact with new and familiar characters, uncover the motives of the entities that have gripped the city, and gradually reveal Dylan's potential.
The combat system is based on using the environment, elemental effects, and the Service Weapon — a weapon that changes form from a heavy hammer to swift blades, allowing adaptation to the dynamics of battles. A deep development system allows for guiding the evolution of the hero's abilities, while the constantly distorting reality opens access to unusual locations and metaphysical spaces that reflect Dylan's inner conflict.
News
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Control Resonant Encourages Replayability — New Game+ Features Revealed -
Control Resonant Devs Reveal Full List of Supported Languages -
Alan Wake 2 and Control to Receive PSSR 2.0 Support on PS5 Pro -
NVIDIA Showcases Control Resonant Graphics With Path Tracing — Can You Spot the Difference? -
Devil May Cry and Bayonetta-Style Combat: New Gameplay for Control Resonant from the Creators of Alan Wake 2 Revealed -
Control Resonant Gameplay Deep Dive Shows Reality-Warping Zones and Shapeshifting Melee Combat -
Gameplay of Control Resonant Revealed at State of Play — Featuring UI, Abilities, and Weapons -
The authors of Control Resonant did not use AI when developing the game, but this may change in the future -
Remedy Reveals Control Resonant’s Story Timeline, World Structure, And Genre Shift In The Sequel -
+ 12 news
Reviews and ratings
And so I'll start with the first part. The plot was so incomprehensible that I had to watch an explanation of everything that happened on YouTube) and when I understood everything, I was still somehow not impressed, but what made my jaw drop was with physics and graphics, what could you do with The surroundings are still impressive 

and the reflections were very realistic. What about the expectations for part 2, they are very high, they already have the foundation, just let them make the plot simpler for more people, add more features to the gameplay and change the locations, otherwise the guts of the high-rise buildings are so so, and these red rooms, oh my god my eyes
waiting for part 2 9/10
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И так начну с первой части. Сюжет был настолько не понятен что пришлось смотреть на YouTube объяснение всего того что было ) а когда я все понял все равно как-то не впечатлился, а вот с чего у меня аж челюсть упала так это с физикой и графикой то что ты мог вытворять с окружением впечатляет до сих пор 

а отражение были очень реалистичными. Что по поводу ожиданий 2 части они очень высоки фундамент у них уже есть просто пускай сделают сюжет по проще для большего количество людей, в геймплей добавить больше фишек и локации поменять а то кишка высотки ну такое себе и эти красные комнаты боже мой мои глаза
ожидание 2 части 9/10