Control Resonant
The main character, Dylan Faden, who spent many years in isolation within the Federal Bureau of Control, finds himself at the center of a new supernatural crisis... Read more
The main character, Dylan Faden, who spent many years in isolation within the Federal Bureau of Control, finds himself at the center of a new supernatural crisis engulfing Manhattan. Gaining unusual abilities and facing a cosmic entity that distorts the laws of reality, he embarks on a dangerous journey through a city transformed by the interference of the Hiss, the Mold, and other paranormal threats.
The story focuses on Jesse Faden's quest, uncovering the mysteries of the FBC, and trying to understand the nature of the forces that have escaped from the Oldest House, while humanity teeters on the brink of destruction. The player will explore altered areas of Manhattan, interact with new and familiar characters, uncover the motives of the entities that have gripped the city, and gradually reveal Dylan's potential.
The combat system is based on using the environment, elemental effects, and the Service Weapon — a weapon that changes form from a heavy hammer to swift blades, allowing adaptation to the dynamics of battles. A deep development system allows for guiding the evolution of the hero's abilities, while the constantly distorting reality opens access to unusual locations and metaphysical spaces that reflect Dylan's inner conflict.
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System requirements and PC test
- Windows 10
- CPU: Intel Core i5-8500
- RAM: 16 GB
- Free Space: 100 GB
- VRAM: 6 GB
- Video Card: GeForce GTX 1070; Radeon RX 5600
- Keyboard, mouse
- Windows 10
- CPU: AMD Ryzen 7 3700X
- RAM: 16 GB
- Free Space: 100 GB
- VRAM: 8 GB
- Video Card: GeForce RTX 3070; Radeon RX 6700 XT
- Keyboard, mouse
Reviews and ratings
And so I'll start with the first part. The plot was so incomprehensible that I had to watch an explanation of everything that happened on YouTube) and when I understood everything, I was still somehow not impressed, but what made my jaw drop was with physics and graphics, what could you do with The surroundings are still impressive 

and the reflections were very realistic. What about the expectations for part 2, they are very high, they already have the foundation, just let them make the plot simpler for more people, add more features to the gameplay and change the locations, otherwise the guts of the high-rise buildings are so so, and these red rooms, oh my god my eyes
waiting for part 2 9/10
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И так начну с первой части. Сюжет был настолько не понятен что пришлось смотреть на YouTube объяснение всего того что было ) а когда я все понял все равно как-то не впечатлился, а вот с чего у меня аж челюсть упала так это с физикой и графикой то что ты мог вытворять с окружением впечатляет до сих пор 

а отражение были очень реалистичными. Что по поводу ожиданий 2 части они очень высоки фундамент у них уже есть просто пускай сделают сюжет по проще для большего количество людей, в геймплей добавить больше фишек и локации поменять а то кишка высотки ну такое себе и эти красные комнаты боже мой мои глаза
ожидание 2 части 9/10
News
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Control Resonant Benchmarked on 30 Graphics Cards -
Control Resonant review roundup puts Remedy's sequel at 84 on Metacritic -
Remedy Drops Launch Trailer for Control Resonant -
Blacksmiths Forged a Real Weapon from Control Resonant — the Hammer Turned Out So Heavy They Couldn't Lift It -
Remedy Explains Why Control Resonant's Physical Disc Release Is Delayed -
Remedy Entertainment Outlines Final PC System Requirements for Control Resonant -
Steam achievements leak for two dozen unannounced games — from Fable to a new Lara Croft -
Control Resonant Confirmed to Support 60 FPS Performance Mode on Consoles -
CONTROL Resonant Drops Block and Parry, Pushing Constant Aggression -
+ 29 news