No Item Breaking

  • Mewgenics — No Item Breaking
Author:
zombie042
Size:
9.70 kB
Date:
February 19, 2026, 03:03 PM
Downloads:
43
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  • February 19, 2026, 03:03 PM
    bez-polomki-predmetov_1771502584_888651.zip
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Prevents items from breaking after returning from adventures by setting the degrade_after_adventure flag to false for items.

Tested for over 30 runs — no problems found, the mod even prevents currently equipped items from breaking. Mewtator is used to create and load the mod.

For those who want to modify every item, the author uses a chain of Linux commands to create patch files. The command for each file in this mod is:

cat weapons.gon | grep -v \ \ \ \ | grep -v -P '^\t' | grep { | sed 's# {#.append { degrade_after_adventure false }#g' | sed 's#//.*##' > weapons.gon.patch

Update 1.0.2:

  • Now uses patching instead of full file replacement, which should greatly improve compatibility with other mods. If another mod also uses patch files, there should be little to no conflict. If another mod uses full file replacement, mod load order will likely matter. From what I’ve read (though not tested), Mewtator loads mods from the bottom up, so this mod should be above other mods that change items via full file replacement (i.e. if the mod files end in '.gon' instead of '.patch', '.merge', or '.append', then order matters).

Update 1.0.1:

  • The no-degrade flag now also applies to consumables so they don’t break after adventures (but if an item runs out of charges, it will still break — this is not changed).

Useful links:

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