Shine 3.0

  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
  • Minecraft — Shine 3.0
Author:
tapeQ
Size:
98.23 MB
Date:
Yesterday, 11:45
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61
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Shine 3.0 is a comprehensive client-side graphics mod for Minecraft on Fabric that completely overhauls the game's visuals: from advanced lighting and dynamic weather to procedural foliage, ambient wildlife, and deep camera post-processing.

Key Features:

  • Lighting & Rendering: Configurable Bloom, Rim Light (edge lighting for entities and blocks), sun and moon God Rays / Sky Volumetric Lighting, client-side Colored Lighting, Canopy Shade and Plant Contact Shadows, rasterized pixel Water Reflections, and smooth Chunks Fade.
  • World & Atmosphere: Multi-layered procedural clouds, shooting stars, biome-specific fog, water caustics, shoreline foam, foliage wind sway, thermal and chromatic distortion effects, and procedural grass geometry (Grass Blades) with physical bending and distance LOD.
  • Interactive World: Footprints and surface imprints, grass and flowers swaying/bending around moving entities, wobbly twigs and branches, boat wakes and splashes, floating flower petals, and interactive leaf litter.
  • Particles & Ambient Life: Flocks of birds with procedural wing animations, geese flying in V-formations, circling vultures, butterflies, fireflies, deep-ocean jellyfish, wind-driven tumbleweeds, and atmospheric motes for the Nether, Sculk, and Pale Garden.
  • Dynamic Weather: Block-Side Rain dripping down exposed faces, puddle formation and evaporation, light rain and clearing drizzle, rainbows, auroras, Nether storms, and dynamic lightning flashes.
  • Camera & Post-Processing: Cinematic Depth of Field, Motion Blur, animated Camera Noise, low-light desaturation, adaptive color palette, camera shake on explosions and events, and per-biome Color Grading.

System Requirements:

  • Minecraft: 1.21.11
  • Fabric Loader: ≥ 0.18.4
  • Fabric API: ≥ 0.140.0
  • Sodium: ≥ 0.8.12
  • Java: ≥ 21

Default Keybinds:

  • K — Open Shine Editor.
  • B — Toggle Bloom.
  • F8 — Open / Stop FPS Diagnostics.
  • Other actions (Toggle Shine, Open Last Shine Page) can be configured in Minecraft's Controls menu under the Shine category.

Customization & Optimization:

  • Custom Particles: A built-in editor to create custom client-side particles from PNG textures (including vertical frame strip animations) with filters for biomes, time of day, and weather.
  • Shine Packs: Resource pack support to add or customize bird species, interactive flowers, and environmental details.
  • Performance Presets: Built-in profiles ranging from Ultra down to Max Performance that reduce workload without completely disabling visual effects.
  • FPS Reports: Detailed performance diagnostic recordings (average FPS, 1% low, P95 frame time, particle counts, and module load) saved as readable TXT summaries and detailed JSON files in config/shine/diagnostics/.
  • Client Testing Commands:
    /shine lightrain [start|stop]
    /shine netherstorm start|stop
    /shine rainbow spawn|despawn
    /shine vulture spawn|despawn

Useful links:

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