Мир домовят: три в ряд
A casual puzzle game based on classic match-3 mechanics, but the game itself is not limited to just connecting identical elements. The key feature is the... Read more
A casual puzzle game based on classic match-3 mechanics, but the game itself is not limited to just connecting identical elements. The key feature is the combination of traditional gameplay with an atmospheric narrative. In “The World of Domoviks: Match-3” , level progression is just part of a broader concept: the gamer helps characters, unlocks new locations, story chapters, and explores a setting inspired by Slavic folklore.
The project is aimed at an adult audience, primarily at people who play for relaxation. Hence, the key focus is a calm pace, understandable mechanics, and the absence of toxicity in the community. The game is presented as a relaxing activity — without pressure and aggressive pace. It adheres to the format of short sessions, where you can complete several levels, earn rewards, and return later.
“The World of Domoviks” is an evolution of a casual project that started back in 2010 as a social media game, which quickly became popular and later transformed into a title for mobile phones. In the new version, the developers preserved the original idea (a cozy game about everyday life and warm emotions) but developed it into a full-fledged service game with regular updates, events, and additional systems.
Basic Gameplay
The foundation of the game is the “match-3” mechanics, however, over the years of the project’s existence, it has become significantly more complex. Thus, dozens of interactive elements with different behaviors and interaction logic appear on the levels.
The player has to not only collect combinations but also consider the structure of the field, the sequence of actions, and the characteristics of the objects. For example:
- Multi-level obstacles that are destroyed gradually;
- Generators that create new elements on the field;
- Objects with states (they can be activated, opened, transformed);
- Level goals that require not only destruction but also movement of elements.
Over time, mechanics start to combine with each other. One element can block another, change the behavior of the field, or require special conditions for activation.
The game regularly introduces new rules and situations, which helps combat the monotony of gameplay that other similar projects suffer from. Even familiar actions begin to require planning, especially in the later stages.
Structure
A distinctive feature of “The World of Domoviks” is the presence of a full-fledged narrative component. The game is divided into chapters, each of which presents a separate fairy tale story with its own tasks, characters, and rewards.
The gamer unlocks stories gradually, earning stars on levels. Each chapter includes a series of episodes where you need to:
- Restore locations (for example, a house, a plot, a fairy-tale place);
- Help characters solve everyday or fairy-tale problems;
- Complete thematic tasks.
The storyline covers a variety of themes: from classic tales about characters like Baba Yaga and Koschei to more everyday scenes — home repairs, holiday preparations, or organizing spaces.
The project successfully creates a sense of a "living world" that evolves with the user, rather than a typical linear game.
Atmosphere and visual style
"The World of Domoviks" combines a fairy-tale setting with recognizable elements of everyday life (if you grew up in the USSR or CIS): interior items, household details, nostalgic images.
The player not only interacts with abstract elements but sees familiar things from real life, which enhances emotional attachment and makes the process cozier than in typical mobile puzzles.
Collections
The game features additional progression systems. One of the key ones is collections.
Users collect special items (stamps) that drop from rewards, events, and chests. These collections:
- Are time-limited;
- Are divided into thematic sets;
- Provide valuable rewards for completion.
Duplicate items are converted into resources, adding an extra layer of economy to the game. Completing collections unlocks new versions with rarer rewards.
This system encourages not only level progression but also participation in events.
Social aspect
The game features a full community system (here they are called communities).
Gamers can:
- Join teams of up to 50 people;
- Exchange resources and items;
- Help each other (for example, send lives);
- Communicate in chats.
Unlike competitive projects, the focus here is not on competition, but on cooperation and support.
Reviews and ratings
It's a pleasure to play, there are no ads, it's exciting, anyone who downloads it will be unable to tear themselves away. Thanks to the developers, I wish there were more games like this!
Играть одно удовольствие, рекламы нет, азартная, кто скачал уже не оторвется, спасибо разработчикам, побольше бы таких игр!
I think this is a very cruel game—for true sadists and psychopaths: if you fail, a thousand different painful deaths are devised for the little crying brownie. Imagine what the developer was thinking, and what a child will learn from it (a game based on children's fairy tales).
Считаю, что очень жестокая игрушка — для настоящих садистов и психопатов: если вы не справились, то для маленького плачущего домовенка придуманы тысяча вариантов мучительной смерти. Представьте, что в было голове разработчика, и чему научится ребенок (игрушка по мотивам сказок для детей)
It's getting really unbearable, I'm stuck on one level and can't get past it. It's either spending all the boosters, which don't help, or buying extra moves. I'm going to delete it. The game is great, it's addictive, but this situation is infuriating because it's impossible to get past this damn level. I want to smash my phone. I'm sitting there, waiting for my lives to accumulate, only to lose and have to wait again. Bullshit. Level 4829 is just awful. Do something.
Уже реально становится не выносимо, застряла на одном уровне и никак пройти не могу. Это либо тратить все бустеры, которые не помогают, либо покупать доп .ходы. Удалю нахрен. Игра классная, затягивает, но эта ситуация выбешивает, потому что невозможно пройти этот долбанный уровень. Телефон хочется разбить. Сидишь, ждёшь, когда жизни накопятся, чтобы проиграть и опять ждать. Бред. Уровень 4829 просто ужасный. Сделайте что-нибудь.