Files for Palworld / Page 11

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Ultra Graphics

Ultra Graphics
Author: Fr4nsson
Size: 9.86 kB
Uploaded by: xam_xam
Date: July 11, 2026
Downloads: 11
Comments: 0
Download A comprehensive graphical overhaul that combines Unreal Engine configuration overrides with a dedicated UE4SS Lua script to enhance selected in-game light sources. Sunlight, handheld torches, wall lamps, and surrounding ambient elements produce stron ...

Pal Analyzer

Pal Analyzer
Author: bkirk12
Size: 72.62 kB
Uploaded by: xam_xam
Date: July 12, 2026
Downloads: 10
Comments: 0
Download A pre-configured, ready-to-install distribution package that delivers the popular Pal Analyzer modification (originally authored by ThisIsZac) fully operational on Palworld version 1.0, with dedicated native optimization for the Steam Deck framework. ...

Trainer (+35) from 28.06.2024 [WeMod]

Trainer (+35) from 28.06.2024 [WeMod]
Author: GreenHouse
Size: 73.19 kB
Uploaded by: xam_xam
Date: June 29, 2024
Downloads: 7
Comments: 0
Download Creation/update date of the trainer: 28.06.2024. Trainer language: English. Number of functions: 35. Functions and commands: Infinite Player Health — infinite player health; Infinite Pal Health — infinite ally health; Infinite Stamina — infin ...

Pal Info Simple HUD

Pal Info Simple HUD
Author: ges2lia
Size: 29.57 kB
Uploaded by: xam_xam
Date: July 11, 2026
Downloads: 2
Comments: 0
Download A comprehensive, performance-focused client-side UI modification that displays an informative diagnostic overlay above any Pal or human NPC currently targeted by the player's crosshair. The script extracts active data table records and draws a c ...

FSS - Full Sphere Summon - Throw Pal Sphere Restoration Definitive

FSS - Full Sphere Summon - Throw Pal Sphere Restoration Definitive
Author: MatthewJadesphere
Size: 17.92 kB
Uploaded by: xam_xam
Date: July 11, 2026
Downloads: 2
Comments: 0
Download A mechanical gameplay script modification that completely restores and enhances the tactical sequence of throwing a Pal Sphere to launch your companion into battle. Direct projectile contact now triggers physical collision audio cues, visual hit impa ...