An arcade third-person survival action game set in a vast open world with a key mechanic of taming unusual creatures called Pal. They resemble Pokémon in... Read more
Players:
Metacritic:
No Negative Capture Traits
Author:
burdock12
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Size:
3.89 kB
Date:
July 11, 2026, 05:28 PM
Downloads:
1
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Download (3.89 kB)July 11, 2026, 05:28 PMno-negative-capture-traits-udalenie_1783780116_752922.zip
A highly efficient and configurable UE4SS Lua script utility that automatically sanitizes or upgrades unwanted passive traits the exact moment a Pal is successfully captured. The framework references skill ranks directly from active game memory matrices rather than hard-coded text logs, ensuring flawless compatibility across all game languages.
Core Features & Mechanics:
- Dual Operational Modes (Adjustable via Configuration):
- Mode 1: Instantly wipes away negative passive traits upon a successful capture routine, leaving those active slots empty.
- Mode 2: Dynamically replaces any rolled passive trait that scores below a user-defined minimum quality rank.
- Vanilla Asset Integrity: Draws replacement parameters strictly from trait pools tagged by the engine as normally assignable to Pal frames. Features an internal guardrail to prevent duplicate passive skills on the same entity.
- Safe Execution: Processes updates seamlessly inside runtime memory without modifying or breaking local save files.
Scope & Constraints (Important Notice):
- Triggers strictly when a capture sequence succeeds (fully operational on standard wild assets and Boss/Alpha Pal frames).
- Does NOT retroactively alter or clean up companion frames owned prior to mod installation.
- Has zero effect on breeding charts, egg hatching metrics, merchant shops, rescue cages, or initial wild NPC generation arrays before capture.
- Will not force-generate or fill empty passive slots if the captured Pal rolled with fewer traits.
Multiplayer Architecture:
- This modification must be deployed directly onto the authoritative host machine or dedicated server architecture. Running the script solely on a connecting client instance will not reliably persist structural passive trait overrides to the shared world data.
Prerequisites:
- Active functioning installation of the UE4SS modding framework for Palworld.
Installation instructions:
- Download and extract the modification archive package.
- Copy and drop the folder named NoNegativeCaptureTraits straight into your internal mod loading directory path:
- Palworld/Pal/Binaries/Win64/ue4ss/Mods/
- File Structure Validation: Verify that the target directory tree structure reads exactly as follows:
ue4ss/Mods/NoNegativeCaptureTraits/enabled.txt
ue4ss/Mods/NoNegativeCaptureTraits/Scripts/main.lua
ue4ss/Mods/NoNegativeCaptureTraits/Scripts/config.lua - The packaged enabled.txt file handles automated mod initialization on current framework configurations. If your local legacy UE4SS deployment relies on a manual mods.txt file, open it and append this string on a fresh line:
NoNegativeCaptureTraits : 1 - Fully restart the Palworld application to apply changes.
Related files:
Useful links:
