S.T.A.L.K.E.R. 2: Heart of Chornobyl
Returning to the post-apocalyptic world of Chernobyl. Players can finally wander through a large open seamless world, containing iconic elements of the original... Read more
Disconnecting grain and chromatic aberration
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4.5.1otkljuchenie-zernistosti-i_1735010822_844609.zipArchive password: vgtimes
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4.5.2otkljuchenie-zernistosti-i_1737539110_538491.zipArchive password: vgtimes
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4.5.3otkljuchenie-zernistosti-i_1738636175_857340.zipArchive password: vgtimes
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NoVRR - 12.2otkljuchenie-zernistosti-i_1741826931_779277.zipArchive password: vgtimes
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VRR - 12.2otkljuchenie-zernistosti-i_1741826931_826147.zipArchive password: vgtimes
The purpose of the fashion is to enable as much optimization as possible (for CPU/GPU/RAM/SSD) to remove most of the stuttering, improve performance, reduce the input delay and improve the clarity of the image (removing the granularity of the film and chromatic aberration), without losing visual quality and without the appearance of failures or departures.
includes 2 files:
- novrr-if VRR/G-Sync/freesync are disabled on the display;
- VRR-if VRR/G-Sync/Freesync are included on the display.
You can directly download the Engine.ini file for replacement or just copy all lines below and insert them into the end of your Engine.ini file, which is along the way: Localappdata/Saved/Config/Wingdk or for the Steam version: Localppdata/Stalker2/Saved/Config/Windows (if you do not see the Engine.ini file, just place the downloaded file there).
It is recommended to pay attention to some lines of comments after; (a comma) that can be associated with certain configurations (for example, the use of VRR, the amount of VRAM, etc.), therefore it is important to change them in accordance with your equipment.
If FPS falls strongly, and does not increase, you need to remove the line R. Oneframethreadlag = 0.
[core.system]
R.Xgeshadercompile. Mode = 3
R.xgeshadercompile = 1
[Systemsettings]
r.vsync = 0; Only IF YOU HAVE VRR ENABLED ONT YOUR DISPLAY, Otherwise Delete It
R.streaming. Poolsize = 12288; Only for 16GB VRAM. IF YOU HAVE 24GB USE 18432, For 12GB USE 9216, For 11GB USE 8192, For 10GB USE 7168, For 8GB Use 6144, For 6GB USE 5120, For 4GB USE 4096
R.RendertargetPoolMin = 4096; Only for 16GB VRAM. IF YOU HAVE 24GB USE 6144, For 12GB USE 3072, For 11GB USE 3072, For 10GB USE 2560, For 8GB Use 2048, For 6GB USE 1536, For 4GB USE 1024
R.Earlyzpass = 3; Only for 16GB+ Vram. IF You have 8-12GB USE 2, For Less than 8GB Use 1
R.Lumen.diffuseindirect. Asyncompute = 1; SET THIS to 0 IF your Notice White Flashhes in Indoor Areas
R.Lumen.reflections. Asyncompute = 1; SET THIS to 0 IF your Notice White Flashhes in Indoor Areas
R.Lumen.Scene.lighting. Asyncompute = 1; SET THIS to 0 IF your Notice White Flashhes in Indoor Areas
R.Lumen.ScreenProbeGather. Asyncompute = 1; SET THIS to 0 IF your Notice White Flashhes in Indoor Areas
r.io.usedirectstorage = 1; Only if you have an nvme ssd with DirectStorage Support, Otherwise Delete It
R.ONFRAMITHREADLAG = 0; This Will Noticeably Reduce Input Latency, But If You Experience Drastically Lower Fps After Using this, Delete this Line
Audiotehread. Batchasyncbatchsize = 256
Audiotehread. EnablebatchProcessing = 1
BUSEASYNCCOPUTECONTEXT = True
csv.trackwaitsgt = 0
csv.trackwaitsrt = 0
Fx.allowasynctick = 1
Fx.batchasync = 1
Fx.batchasyncbatchsize = 128
Fx.EarlyScheDuleasync = 1
fx.niagara. Asyncompute = 1
fx.niagara. Debugdraw.enabled = 0
Landscape. Rendernanite = 1
niagara. CreateShadersonload = 1
R.AllowmultithReadedShaDERCREATION = 1
R.ASYNCCOPUTE. Paralleldispatch = 1
R.ASYNCCOPUTE = 1
R.Dumpgpu = 0
R.D3D11.GPUTIMEUT = 0
r.d3d12.gputimeout = 0
R.dynamicres.oparationMode = 0
R.emitter. Fastpoolenable = 1
R.Filmgrain = 0
r.finishcurrentframe = 0
R.ForCepuacCesstogpuskinverts = 1
R.Forceocclusionquerybatch = 1
R.geometryCollection. Nanite. Asyncompute = 1
R.geometryCollection. Nanite = 1
R.GPUCRASHDEBUGGING = 0
R.Graphicsthread. Enablebackgroundthreads = 1
R.Graphicsthread. UsythreadedDestrub = 1
R.GTSYNCTYPE = 2
R.HZBOCCLUSION = 1
r.io.virtualtextures = 1
R.Lumen.diffuseindirect. Allow = 1
r.maxanisotropy = 16
r.nt.lens.chromaticaberration. Intensity = 0
r.parallelgraphics = 1
r.parallelshadercompile = 1
r.paralleltranslucency = 1
r.pipelinestatecache.asyncompileftertypes = 1
R.Renderthread. Priority = 2
R.Renderthread. Enabletaskgraphthread = 1
r.rhi.useparalleldispatch = 1
R.rhicmdbuffer. EnableThreadedCompletion = 1
r.rhicmdbypass = 0
r.rhicmduseparallelgorithms = 1
r.rhicmdusthread = 1
r.rhithread = 1
R.rhithread. Priority = 2
R.SCENECOLORFRINGEQUALITY = 0
R.Shaderpipipelincache.asyncompileate = 32
R.Shaderpipipelincache.backgroundbatchsize = 32
R.Shaderpipipelincache.batchtime = 3
R.Shaderpipipelincache.enabled = 1
R.Shaderpipipelincache.startupcache = 1
R.Shadow. Virtual. Enable = 1
R.streaming. Amortizecputogpucopy = 1
R.streaming. Boost = 1.5
R.streaming. Dropmips = 0
R.streaming. Limitpoolsizetovram = 1
R.streaming. Maxmiplevelreducation = 0
R.streaming. Mipbias = -0.5
R.streaming. Usallmips = 1
R.temporalaacurrentframeweight = 0.15
R.temporalaasamples = 8
R.temporalaasharpness = 0.9
R.Texturestreaming. DiscardunizedMips = 1
R.Texturestreaming. UsedEferDLOCK = 1
R.ThreadedShaDERCOPILATION = 1
R.Threadpool.BackGroundThreadpriority = 0
R.Threadpool.enableBackGroundThreads = 1
R.Threadpool.enablehighprioritythreads = 1
R.tonemapper. Grainquantization = 0
R.tonemapper. Sharpen = 0.5
r.useyncshaderprecompination = 1
r.vrs.enable = 1
r.vrs.enableimage = 1
r.vrs.contrastadaptiveshading = 1
r.vrs.tier = 2
Slate.Ballowthrottling = 0
[Shadercompiler]
Ballowasynchronousshadercompining = True
BallowcompilingThroughWorkerthreads = True
BasyncshadercompileWorkerthreads = True
BenableoptimizedShadercompination = True
MaxShaderjobbatchsize = 150
MaxShaderjobs = 1000
Numunushadercompilingthreads = 2
[Shaderpipelincache]
R.Shaderpipipelincache.precompilebatchtime = 5
R.Shaderpipipelincache.precompileframetime = 20
R.Shaderpipipelincache.backgroundbatchsize = 32
R.Shaderpipipelincache.batchtime = 3
[/Script/Engine. Engine]
BallowmultiReadedShadercompile = True
[DevoPTIONS. Shaders]
BallowshadercompiningWorker = True
BoptimizEforlocalShaderbuilds = True
BUSEBACKRUNDCOMPILING = True
Workerthreadpriority = 0
[Texturestreaming]
R.streaming. MAXTEMPMEMORYALLOLOWED = 16384; Only for 32gb+ Ram. IF YOU HAVE 16GB USE 8192, For 8GB Use 4096
R.streaming. Defragdynamicbounds = 1
R.streaming. FramesForfullupdate = 1
R.streaming. Fullloadusedtextures = 1
R.streaming. Usebackgroundthreadpool = 1
R.Texturestreaming = 1
R.Texturestreaming. Fullyloadusedtextures = 1
R.Texturestreaming. Usbackgroundthreadpool = 1
[Engine. Inputsettings]
Benablemousesmooth = false
BViewackelerationenabled = false
Rawmouseinputenabled = 1
[Engine. Renderersettings]
R.D3D11.useallowtearing = 1; Only if you have vrr enabled on your display, otherwide delete it
R.D3D12.useallowtearing = 1; Only if you have vrr enabled on your display, oterwise delete it
D3D11.AFRUSEFRAMEPACING = 1
D3D11.ASYNCDEFERREDDELETION = 1
D3D11.MAXIMUMFRAMEMELATENCY = 3
D3d12.afruseframepacing = 1
D3D12.ASYNCDEFERREDDELATION = 1
D3D12.MAXIMUMFRAMEMELATENCY = 3
R.ASYNCCREATETELITPRIMIMITIENTERACONS = 1
R.ASYNCPIPELINECOMPILE = 1
r.enableasyncomputevolumetricfog = 1
r.rdg.asyncompute = 1
R.streaming. Useasyncrequesforddc = 1
[Rendering]
R.ENABLEMULTITHREDRENDERING = 1
[Renderingthread]
Ballowasyncrenderteadupdates = True
Ballowthreadedrendering = True
[/Script/Engine. Streamingsettings]
S.ASYNCLOOADHEDHEADENABLED = 1
S.ASYNCLOOADINGTIMELIMIT = 10
S.ASYNCLOODINGREADPRIORTY = 2
S.ASYNCLOOADISEFULLTIMELIMIT = 1
S.ASYNCLOOADINGUTIMELIMIT = 1
S.Levelstreamingactorsupdateimelimit = 10.0
S.MinbulkdatasizeforasynCloading = 262144
[/Script/Engine. GarbagecollectionSettings]
GC.MultithReadedDestristrationenabled = 1
[/script/akaudio.aksettings]
Benablemulticorerendering = True
[TASKGRAPH]
TASKGRAPH.ENABLE = 1
[Physics]
P.ASYNCSCENEENABLED = 1
[CrashrePortclient]
BagreetocrashuPload = false
Bimplicitsend = false
[Core.log]
Global = None
Logai = None
Loganalytics = None
Loganimation = none
Logblueprint = none
Logconfig = none
Logcore = none
Loginput = none
LogintractiveProcess = None
Loginker = none
LogMemory = none
Lognetwork = none
Logonline = none
Logonlineentite = None
LogonlineEvents = none
Logonlinefriend = None
Logonlinegame = none
Logonlineidentity = None
LogonLinepressence = None
LogonlinesSion = None
Logonlinetitlefile = none
Logonlineuser = none
Logpakfile = none
Logphysics = none
Logpluginmanager = none
Logrenderer = none
Logrendertargetpool = none
Logshadercompler = None
Logstreaming = none
Logtemp = none
Loguobject = none
+Suppress = scriptWarning
+Suppress = error
+Suppress = scriptlog
+Suppress = Warning
[Engine. Errorhahandling]
BPROMPTFORMOTEDEBUGING = FALSE
BPROMPTFORMOTEDEBUGONENSURE = FALSE
Цель мода в том, чтобы включить как можно больше оптимизаций (для CPU/GPU/RAM/SSD), чтобы убрать большую часть заиканий, улучшить производительность, уменьшить задержку ввода и улучшить четкость изображения (убрав зернистость пленки и хроматическую аберрацию), при этом без потери визуального качества и без появления сбоев или вылетов.
В комплекте 2 файла:
- NoVRR — если на дисплее отключены VRR/G-Sync/Freesync;
- VRR — если на дисплее включены VRR/G-Sync/Freesync.
Можно напрямую скачать файл Engine.ini для замены или просто скопировать все строки ниже и вставить их в конец вашего файла Engine.ini, который находится по пути: localappdata/Stalker2/Saved/Config/WinGDK или для версии Steam по пути: localappdata/Stalker2/Saved/Config/Windows (если вы не видите файла Engine.ini, просто поместите скачанный файл туда).
Рекомендуется обратить внимание на некоторые строки комментариев после ; (точки с запятой) которые могут быть связаны с определенными конфигурациями (например, использование VRR, количество VRAM и т.д.), поэтому важно изменить их в соответствии с вашим оборудованием.
Если сильно падает FPS, а не повышается, нужно удалить строку r.OneFrameThreadLag=0.
[Core.System]
r.XGEShaderCompile.Mode=3
r.XGEShaderCompile=1
[SystemSettings]
r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it
r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096
r.RenderTargetPoolMin=4096 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024
r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1
r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.Lumen.Scene.Lighting.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.Lumen.ScreenProbeGather.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas
r.IO.UseDirectStorage=1 ; Only if you have an NVMe SSD with DirectStorage support, otherwise delete it
r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line
AudioThread.BatchAsyncBatchSize=256
AudioThread.EnableBatchProcessing=1
bUseAsyncComputeContext=True
csv.trackWaitsGT=0
csv.trackWaitsRT=0
FX.AllowAsyncTick=1
FX.BatchAsync=1
FX.BatchAsyncBatchSize=128
FX.EarlyScheduleAsync=1
fx.Niagara.AsyncCompute=1
fx.Niagara.DebugDraw.Enabled=0
landscape.RenderNanite=1
niagara.CreateShadersonload=1
r.AllowMultiThreadedShaderCreation=1
r.AsyncCompute.ParallelDispatch=1
r.AsyncCompute=1
r.DumpGPU=0
r.D3D11.GPUTimeout=0
r.D3D12.GPUTimeout=0
r.DynamicRes.OperationMode=0
r.Emitter.FastPoolEnable=1
r.FilmGrain=0
r.FinishCurrentFrame=0
r.ForceCPUAccessToGPUSkinVerts=1
r.ForceOcclusionQueryBatching=1
r.GeometryCollection.Nanite.AsyncCompute=1
r.GeometryCollection.Nanite=1
r.GPUCrashDebugging=0
r.GraphicsThread.EnableBackgroundThreads=1
r.GraphicsThread.UseThreadedDestruction=1
r.GTSyncType=2
r.HZBOcclusion=1
r.IO.VirtualTextures=1
r.Lumen.DiffuseIndirect.Allow=1
r.MaxAnisotropy=16
r.NT.Lens.ChromaticAberration.Intensity=0
r.ParallelGraphics=1
r.ParallelShaderCompile=1
r.ParallelTranslucency=1
r.PipelineStateCache.AsyncCompileAfterTypes=1
r.RenderThread.Priority=2
r.RenderThread.EnableTaskGraphThread=1
r.RHI.UseParallelDispatch=1
r.RHICmdBuffer.EnableThreadedCompletion=1
r.RHICmdBypass=0
r.RHICmdUseParallelAlgorithms=1
r.RHICmdUseThread=1
r.RHIThread=1
r.RHIThread.Priority=2
r.SceneColorFringeQuality=0
r.ShaderPipelineCache.AsyncCompileRate=32
r.ShaderPipelineCache.BackgroundBatchSize=32
r.ShaderPipelineCache.BatchTime=3
r.ShaderPipelineCache.Enabled=1
r.ShaderPipelineCache.StartupCache=1
r.Shadow.Virtual.Enable=1
r.Streaming.AmortizeCPUToGPUCopy=1
r.Streaming.Boost=1.5
r.Streaming.DropMips=0
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxMipLevelReduction=0
r.Streaming.MipBias=-0.5
r.Streaming.UseAllMips=1
r.TemporalAACurrentFrameWeight=0.15
r.TemporalAASamples=8
r.TemporalAASharpness=0.9
r.TextureStreaming.DiscardUnusedMips=1
r.TextureStreaming.UseDeferredLock=1
r.ThreadedShaderCompilation=1
r.ThreadPool.BackgroundThreadPriority=0
r.ThreadPool.EnableBackgroundThreads=1
r.ThreadPool.EnableHighPriorityThreads=1
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Sharpen=0.5
r.UseAsyncShaderPrecompilation=1
r.VRS.Enable=1
r.VRS.EnableImage=1
r.VRS.ContrastAdaptiveShading=1
r.VRS.Tier=2
Slate.bAllowThrottling=0
[ShaderCompiler]
bAllowAsynchronousShaderCompiling=True
bAllowCompilingThroughWorkerThreads=True
bAsyncShaderCompileWorkerThreads=True
bEnableOptimizedShaderCompilation=True
MaxShaderJobBatchSize=150
MaxShaderJobs=1000
NumUnusedShaderCompilingThreads=2
[ShaderPipelineCache]
r.ShaderPipelineCache.PrecompileBatchTime=5
r.ShaderPipelineCache.PrecompileFrameTime=20
r.ShaderPipelineCache.BackgroundBatchSize=32
r.ShaderPipelineCache.BatchTime=3
[/Script/Engine.Engine]
bAllowMultiThreadedShaderCompile=True
[DevOptions.Shaders]
bAllowShaderCompilingWorker=True
bOptimizeForLocalShaderBuilds=True
bUseBackgroundCompiling=True
WorkerThreadPriority=0
[TextureStreaming]
r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096
r.Streaming.DefragDynamicBounds=1
r.Streaming.FramesForFullUpdate=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.UseBackgroundThreadPool=1
r.TextureStreaming=1
r.TextureStreaming.FullyLoadUsedTextures=1
r.TextureStreaming.UseBackgroundThreadPool=1
[Engine.InputSettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False
RawMouseInputEnabled=1
[Engine.RendererSettings]
r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it
D3D11.AFRUseFramePacing=1
D3D11.AsyncDeferredDeletion=1
D3D11.MaximumFrameLatency=3
D3D12.AFRUseFramePacing=1
D3D12.AsyncDeferredDeletion=1
D3D12.MaximumFrameLatency=3
r.AsyncCreateLightPrimitiveInteractions=1
r.AsyncPipelineCompile=1
r.EnableAsyncComputeVolumetricFog=1
r.RDG.AsyncCompute=1
r.Streaming.UseAsyncRequestsForDDC=1
[Rendering]
r.EnableMultiThreadedRendering=1
[RenderingThread]
bAllowAsyncRenderThreadUpdates=True
bAllowThreadedRendering=True
[/Script/Engine.StreamingSettings]
s.AsyncLoadingThreadEnabled=1
s.AsyncLoadingTimeLimit=10
s.AsyncLoadingThreadPriority=2
s.AsyncLoadingUseFullTimeLimit=1
s.AsyncLoadingUseTimeLimit=1
s.LevelStreamingActorsUpdateTimeLimit=10.0
s.MinBulkDataSizeForAsyncLoading=262144
[/Script/Engine.GarbageCollectionSettings]
gc.MultithreadedDestructionEnabled=1
[/script/akaudio.aksettings]
bEnableMultiCoreRendering=True
[TaskGraph]
TaskGraph.Enable=1
[Physics]
p.AsyncSceneEnabled=1
[CrashReportClient]
bAgreeToCrashUpload=False
bImplicitSend=False
[Core.Log]
Global=none
LogAI=none
LogAnalytics=none
LogAnimation=none
LogBlueprint=none
LogConfig=none
LogCore=none
LogInput=none
LogInteractiveProcess=none
LogLinker=none
LogMemory=none
LogNetwork=none
LogOnline=none
LogOnlineEntitlement=none
LogOnlineEvents=none
LogOnlineFriend=none
LogOnlineGame=none
LogOnlineIdentity=none
LogOnlinePresence=none
LogOnlineSession=none
LogOnlineTitleFile=none
LogOnlineUser=none
LogPakFile=none
LogPhysics=none
LogPluginManager=none
LogRenderer=none
LogRenderTargetPool=none
LogShaderCompiler=none
LogStreaming=none
LogTemp=none
LogUObject=none
+Suppress=Scriptwarning
+Suppress=Error
+Suppress=Scriptlog
+Suppress=Warning
[Engine.ErrorHandling]
bPromptForRemoteDebugging=False
bPromptForRemoteDebugOnEnsure=False
Useful links: