S.T.A.L.K.E.R. 2: Heart of Chornobyl
The return to the post-apocalyptic world of Chernobyl. Players can finally wander through a large open seamless world, containing iconic elements of the original... Read more
Redesigned markers

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A simple mod that fixes markers on the map in the game. Changes: There are no question marks (new zones) on the map until they are discovered; Arch anomalies become visible after they are detected; All bugs with merchants, technicians and ot ...
Longer day cycle (1.1.3)

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The mod changes the duration of the day-night cycle. In the standard version of the game, the cycle is 1 hour, of which daytime takes about 30 minutes. The following options are available: Magnification by 1.25 times (75 minute cycle); Incr ...
Improved sprint duration (1.1.3)

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A simple mod that increases the running time of a character in the game. Two presets are available: 33% less stamina consumption, 33% more time to sprint; 50% less stamina consumption, 50% more time to sprint. Installation: Select only ...
Reducing damage taken from falls

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With this mod you can change the damage received when falling to different options or remove it altogether. You can choose one of four archives: Completely removes fall damage; Reduces it by 75%; Reduces it by 50%; Reduces it by 25%. ...
Medics sell more items

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A simple mod that allows doctors to have more medicines in their assortment, such as: “Hercules”, “psiblockade”, etc. Installation: Download the archive and extract the file from it along the path: Steam version: S.T.A.L.K.E.R. 2 Heart of Chor ...
The best use of stamina

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The mod allows you to make the sprint in the game longer, less stamina consumption in melee, in normal and support jumps. Presets: 4x Sprint duration — jumping, melee and jumping spend 25% of stamina; 2x Sprint duration — jump, melee and jumps ...
Removing effects/camera shake while intoxicated

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What is the goal? z_NoDrunkFX - Completely removes post-processing effects when you are drunk and "excessively" drunk. z_NoDrunkCam - Completely removes camera shake when you're drunk and "excessively" drunk. How to install? Select one ...
Improved jumping and endurance

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The mod adds the ability to increase the height of jumps over objects, make the sprint in the game longer, and also reduces the consumption of stamina in melee combat, in normal jumps and over obstacles. Note: Compatible with the latest version ...
Reduced stamina costs for melee and jumping

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A simple mod that allows you to reduce the stamina cost of jumping and melee combat. Presets: z_ReducedJumpCost25 : reduces jump cost by 25%, minimal reduction; z_ReducedJumpCost50 : reduces the cost by 50%, cutting it in half; z_ReducedJ ...
Increased prices for “artifacts”

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A simple mod that increases prices for “artifacts” in the game. Compatibility: This mod modifies the DifficultyPrototypes.cfg file. Any mod that changes it will conflict. Several presets available: Price increase 1.5x; Price increase 2x; ...
Remove the weight of quest items

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A mod that allows you to remove the weight of all quest items in the game, making it equal to zero. Installation: Download the archive and extract the file from it along the path S.T.A.L.K.E.R. 2 Heart of Chornobyl/Stalker2/Content/Paks/~mods (i ...
Cheap armor repair

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A simple mod that reduces the cost of repairing armor by 50%. Installation: Download the archive and extract the file from it along the path S.T.A.L.K.E.R. 2 Heart of Chornobyl/Stalker2/Content/Paks/~mods (if there is no ~mods folder, create it) ...
Ammunition has no weight

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A simple mod that removes the weight from all ammo in the game, making it zero. Installation: Download the archive and extract the file from it along the path S.T.A.L.K.E.R. 2 Heart of Chornobyl/Stalker2/Content/GameLite/GameData/WeaponData/Cha ...
Expanded loot inventory

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A simple mod that increases the height of the loot inventory. Installation: Download the archive with the mod, unpack the files from it along the path S.T.A.L.K.E.R. 2 Heart of Chornobyl/Stalker2/Content/Paks/~mods (if there is no ~mods folder ...
Increasing the range of detectors

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The modification increases the artifact detection range for all four scanners: Response - up to 75 m (was 50 m); Bear - up to 100 m (was 50 m); Gilka - up to 150 m (was 100 m); Veles - up to 200 m (was 60 m). Note: The radius ...