Optimization and frame generation

  • Silent Hill f — Optimization and frame generation
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September 24, 2025, 01:34 PM
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  • September 24, 2025, 01:34 PM
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This is a small but powerful set of Engine.ini tweaks designed to protect Unreal Engine 5 projects and mods from GPU instability issues on graphics cards with 4–8 GB of memory. By intelligently limiting texture streaming, disabling UE5’s most VRAM-hungry systems, and enabling advanced crash logging, this pack delivers smoother FPS, fewer crashes, and clearer diagnostics — all without touching your game’s assets or source code.

Key features:

  • Dynamic Texture Streaming Cap — limits Unreal’s texture pool to a safe percentage of your VRAM so that ultra-high-res textures never cause out-of-memory errors;
  • Ray Tracing & Lumen Shutdown — fully disables DirectX 12 ray tracing and all Lumen passes (GI, reflections, hardware rays), forcing UE5 to use lightweight lighting;
  • Shader Cache Optimization — enables Unreal’s shader caching to batch and reuse compiled shaders, reducing stuttering and long load times;
  • Optional Frame Generation Toggle — enables AMD FidelityFX Frame Interpolation for smoother gameplay with less GPU load.

VRAM recommendations. GPU VRAM — recommended PoolSize:

Start with the recommended value for your graphics card, then monitor VRAM usage in MSI Afterburner. If you still experience crashes, reduce the value by 512 MB until stable — this will give you maximum reliability with minimal loss of quality (some textures may load in a bit later).

How to install:

  1. Find the Config folder at C:\Users\YOURNAME\AppData\Local\SHf\Saved\Config\Windows;
  2. Create Engine.ini if it doesn’t exist. If Engine.ini is already there — open it in Notepad. If not — create a new blank text file, rename it to Engine.ini (remove .txt if Windows adds it);
  3. Add the tweaks. Scroll to the bottom of the file (or leave it blank if new). Copy the block of settings for your VRAM size (see below) and paste it;
  4. Save and protect. Right-click the file → Properties → set it to “Read-Only”. This will prevent the game from overwriting your custom settings.
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