Minimap

  • Silver Pines — Minimap
Author:
Veatec
Size:
32.77 MB
Date:
Today, 06:46
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The game has a great quick map, but to see it you need to hold a key, and it covers the whole screen. This mod keeps that same map on screen as a small minimap in the corner. It follows you as you move and disappears whenever the game takes control. Features:

  • The game's native map: same map, icons, markers, and player arrow, centered on you and following you as you walk;
  • Only during free gameplay: fades out during dialogues, phone calls, cutscenes, examining and picking up items, reading notes, and inventory interactions, then fades back in;
  • No conflicts with the game: the quick map key still opens the full map, the main map (M) works as before, floors are supported;
  • Doesn't cover the interface: item notifications and the money counter move below the minimap;
  • Ultrawide support: on 21:9 and 32:9, the minimap and HUD are at the screen edges, not in the centered 16:9 area;
  • Fits the style: framed with the game's torn-paper art, just like other UI elements;
  • F7 turns the minimap on and off (setting is remembered between sessions);
  • Corner, size, scale, opacity, fade time, and border are configurable;
  • No game files are changed or replaced.

How to launch:

  1. Close the game;
  2. Extract the whole ZIP into the game folder where Carpenter.exe is located (Steam: right-click Silver Pines > Manage > Browse local files);
  3. Start the game. The first launch will take 1-3 minutes with nothing on screen — BepInEx is setting up (requires internet once). Later launches are normal;
  4. BepInEx 6.0.0-be.788 is included: this game needs a recent BepInEx 6 bleeding-edge build, stable 6.0.0-pre.2 does not support this Unity version. If you already have BepInEx be.788 or newer, you only need BepInEx\plugins\SilverPinesMinimap;
  5. Steam Deck / Linux (Proton): add this to the game's launch options: WINEDLLOVERRIDES="winhttp=n,b" %command%.

Settings:

  • BepInEx: BepInEx\config\pl.notgeese.silverpines.minimap.cfg;
  • ToggleKey: on/off key (default F7);
  • Top / Right: screen corner;
  • Width, Height, MarginX, MarginY: size and position;
  • MapScale: lower value shows more of the map (default 0.5);
  • Opacity: from 0.2 (see-through) to 1 (solid);
  • StretchHud: on ultrawide screens, HUD and minimap at the edges (default true);
  • MoveNotifications: item notifications and money counter below the minimap (default true);
  • FadeSeconds, SettleSeconds: fade time and delay after interactions;
  • BorderOpacity, BorderWidth: dark torn border.

Screen sizes:

  • Sizes are given in UI units for a 1920x1080 screen and scale with your resolution, so the defaults fit any 16:9 screen: on 3840x2160, the 420x300 minimap will be 840x600 pixels in the top-right corner. For a larger minimap, try Width=520, Height=370 (Height = Width x 0.71 keeps the shape).

How to uninstall:

  • BepInEx: delete winhttp.dll, doorstop_config.ini, .doorstop_version, changelog.txt and the BepInEx and dotnet folders from the game folder; to remove only the minimap — BepInEx\plugins\SilverPinesMinimap.

Useful links:

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