A unique clicker game where the player controls an artificial intelligence whose only task is to produce paperclips. In the early stages, you have to set prices... Read more
Articles Universal Paperclips
Previews, reviews of Universal Paperclips, interviews with developers, analytics, and expert opinions — here we have gathered unique materials prepared by authors and users. If you want to deeply understand Universal Paperclips, you are in the right place.
40 Best Idle Games for Android and iPhone — Clicker, Incremental, and Idle RPG Games
The best idle games for Android and iPhone keep working while you live the rest of your day — riding the bus, sitting in a meeting, or asleep. You tap a little, set up a system, close the app, and come back to a pile of progress you didn't have to grind for. That single loop covers a huge range of games, though, and most "best idle" lists blur them all together. This one sorts 40 picks into the shapes players actually search for: hero-collecting idle RPGs that fight for you, clicker and incremental games in the Cookie Clicker lineage, money-printing tycoons, deep premium titles that never nag you for cash, and cozy games you can leave running on the shelf.
Articles
October 22, 2026
When and How Will AI Destroy Humanity? 5 Scenarios, Rated by AI
On September 9, 2026, BBC Newsnight host Victoria Derbyshire asked Geoffrey Hinton, the Nobel laureate often called the godfather of AI, about a prediction by an Anthropic researcher: a more than 10% chance that AI kills all humans within a decade. Then she checked that she had heard his answer right: "You just said that 10% doesn't seem an unreasonable estimate that AI could kill all humans." Hinton replied simply: "Yes." All the presenter could say was "Wow… oh my God."
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October 18, 2026
Why Millions of People Click on Bananas, Cookies, and Cows: How Idle Games Have Hacked Our Brains
In the spring of 2024, an absurdly simple game called Banana was released on Steam. The objective was to click on a banana to increase a counter and earn skins of varying rarities—some of which were worth hundreds of thousands of rubles—and the game’s peak concurrent players exceeded 900,000. This project clearly demonstrates how an element of absurdity and the simple mechanics of idle games can hold the attention of millions of players, a phenomenon explained by the psychological triggers underlying the genre. In this article, we’ll trace the evolution of idle games and explore the psychological mechanisms they employ.
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August 9, 2026