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Destiny 2's last major update came out back in June, but work on the game, as it turns out, hasn't stopped.
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"We did not go gentle, we won": the Destiny 2 community celebrates as Bungie admits their voices mattered
The game was written off as good as dead back in summer, only to be brought back just three months later. That almost never happens in the industry, and fans know it well. -
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Bungie has announced a new direction for the studio, including the return of previously removed content to Destiny 2 and a rethinking of Marathon. In a blog post, Bungie Studio Head Poria Torkan and Marathon Head Josh Deane acknowledged that over the past few years, Bungie had lost players' trust, lost many talented employees, and lost sight of what mattered most — its players. The pair stressed that the new leadership team takes responsibility for those mistakes and isn't asking players to simply take its word for it: trust, they said, has to be earned through the quality of its games, the decisions it makes, and consistent follow-through.
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Bungie has officially pushed back its next major update for Marathon, while simultaneously announcing a permanent departure from strict seasonal schedules. According to the development team, the upcoming Symbiosis update will mark a critical first step into the game's next chapter, laying the groundwork for a broader evolution that will continue down the line.
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Following several waves of layoffs, Bungie has decided to sublease nearly its entire headquarters in Bellevue. We are talking about roughly 211,000 square feet of office space located at 550 106th Ave NE in Bellevue, Washington.
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Jason Schreier revealed that Bungie had five or six projects in development before its acquisition by Sony, but most of them never made it to release.
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In a new interview, Digital Extremes president Sheldon Carter pointed to Warframe as an example of why studios should not turn every player request into a mandate. Speaking on The Game Business Show, Carter said that if developers literally follow every demand, a project can quickly lose its identity, and he compared that to a blogger eating 100 Big Macs for subscribers and damaging his health.
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Bungie is reshuffling Marathon's leadership after Joe Ziegler said July 17 will be his last day at the studio, with Del Chafe III taking over game-director duties and Julia Nardin staying on to guide the project.
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After nearly 21 years at Bungie, Lars Bakken has moved on from the studio and, by his own account, from game development altogether. The former senior design director spent 28 years in the industry overall, and his departure was voluntary rather than the result of layoffs.
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Sony Interactive Entertainment President Hideaki Nishino has confirmed the company will continue to invest in live service games for PlayStation 5 and PC, even after recent setbacks like the closure of Concord and major restructuring at Bungie. In a new interview, Nishino emphasized that Sony remains committed to both supporting existing live service titles and launching new ones over the coming years.
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JUSTIN TRUMAN is stepping down as head of Bungie after less than a year in the role, according to multiple media reports. Truman took over as studio head in August 2025, succeeding Pete Parsons during a previous wave of restructuring at the company.
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Bungie management has officially announced a wave of staff reductions. According to a statement posted on X (formerly Twitter), the studio is headed for a major reorganization. The decision comes right on the heels of Destiny 2's final content update, which rolled out earlier this month.
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Bungie repeatedly rejected internal pitches for a Destiny dating simulator, even after developers created a working prototype and prepared comprehensive business plans. The project, dubbed Destiny Dating Simulator, was developed during the studio's internal "Carnival" event, where teams had a week to build unconventional prototypes outside their main games.
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Bungie announced the Vault Breaker PvE mode for Marathon, set to launch on July 21, 2026. This new mode marks a dramatic shift from the game's core extraction shooter formula, offering a raid-like experience on the Cryo Archive map that can be tackled solo or with up to two friends — without the threat of enemy players or losing your gear in firefights.
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