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Star Citizen has raised over $1 billion over the past 14 years—and still hasn’t been released. How crowdfunding has grown, where the money went, and whether it’s a scam or a brilliant project. An analysis by VGTimes.
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Cloud Imperium Games opened its latest Star Citizen broadcast with an updated look at Siege of Orison, but the livestream quickly turned into a stress test of the event's technical state. The demo, presented as a closer look at the first-person PvE content, drew criticism when viewers saw rough frame rates, broken AI, and desync in a project that has already spent 14 years in development and raised more than $1 billion.
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Squadron 42, the long-awaited story-driven campaign set in the Star Citizen universe, will finally be available for hands-on play by press and bloggers at a special event in Manchester from October 9 to 11, 2026. This marks the first time the public will get to experience a playable demo, representing a significant milestone for the project after years of anticipation.
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Star Citizen Developer Suffered a Data Breach Six Weeks Ago — Players Aren’t Happy About How (and When) They Found Out
Cloud Imperium Games, the studio behind Star Citizen, has confirmed that it was the target of a cyberattack on January 21, 2026. According to the company, attackers gained unauthorized access to part of its backup systems, including a limited amount of user personal data. -
Long-Running Star Citizen Nears $1 Billion in Crowdfunding — A Wild $153 Million Raised in 2025 Alone
The space sim Star Citizen is on track to set one of the most absurd records in industry history. At its current pace, the game is expected to surpass $1 billion in player funding in 2026, despite still lacking a full release — and without any firm confidence around the launch window for its single-player campaign. -
The developers at Cloud Imperium Games have announced that Squadron 42, the single-player campaign for Star Citizen, is now fully playable from start to finish and offers over 40 hours of gameplay. The release is still slated for 2026.
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It looks like Star Citizen’s journey toward a full release will remain a long one. Thirteen years have passed since the original announcement, the project is still in its alpha phase, and the amount of funding continues to climb, now nearing a staggering $900 million.
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Some things never change — the developers of the record-breaking costly space simulator Star Citizen have once again raised concerns about the game’s release. This time, Cloud Imperium Games admitted they’re not certain that the single-player campaign Squadron 42 will launch in 2026.
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Take-Two has laid off about a third of the staff at Cloud Chamber, the studio developing the next BioShock game. The cuts affected over 80 of the roughly 250 employees. As a result, the game—which was previously slated for a late 2026 or early 2027 release—has now been delayed indefinitely, according to Bloomberg’s Jason Schreier.
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An astronomical sum for a space life simulator — the creators of Star Citizen have raised over $802 million for the development of the game. Let us recall that the crowdfunding campaign started back in 2012, but the project is still in the alpha stage.
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As Insider Gaming writes, the studio that developed the long-term project Star Citizen is not doing well again. According to some reports, Cloud Imperium Games fired some of its employees without compensation after overtime.
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The developers of the ambitious long-term project Star Citizen have finally announced the release date of the single-player story mode Squadron 42. The announcement took place during the next Citizencon — although not without some unfortunate incidents.
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