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CRITERION GAMES, the British studio behind the Need for Speed and Burnout racing series, will now focus exclusively on the Battlefield franchise. The studio has confirmed it is halting all development on Need for Speed and Burnout, with no new projects planned for either series. This marks a major turning point for Criterion, which has been synonymous with racing games for decades and will celebrate its 30th anniversary in early 2026.
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The first Star Wars racing game in 20 years gets a release date — Steam leak reveals it and pre-order details
The Steam page for Star Wars: Galactic Racer briefly displayed a pre-order banner that included a specific release date 1 October 6, 2026. The post was quickly removed and replaced with a vague 2026,3 but screenshots had already spread across Reddit and fan communities. -
Star Wars: Galactic Racer is a new arcade racing game set in the Star Wars universe from British studio Fuse Games, founded by former Criterion developers — the creators of Burnout and Need for Speed. In an interview with IGN, studio head Matt Webster and creative director Kieran Crimmins explained why the game deliberately avoids an open world in favor of traditional track-based racing — and how its story mode will work.
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Electronic Arts has officially shut down the servers for the arcade racing game Need for Speed: Rivals, which originally released back in 2013 on PC, PS3, PS4, Xbox 360, and Xbox One. The game received mostly positive reviews from critics, while its user score on Metacritic stands at 6.3 out of 10.
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Criterion Becomes a Battlefield Studio as Speedhunters Shuts Down — The Future of Need for Speed Is Uncertain
Criterion Games, the studio best known for the Need for Speed and Burnout franchises, has officially rebranded itself as Criterion — A Battlefield Studio. This move comes amid rumors that Electronic Arts has “put the brakes” on the next Need for Speed and reassigned the team to work exclusively on the Battlefield series. -
Need For Speed... how much meaning there used to be in those words... about five years ago. Now, Need For Speed has become synonymous with how not to make racing games. Showiness, pretentiousness, worn-out clichés—all of this has become deeply ingrained in the latest games of the series. And Most Wanted (2012) is yet another confirmation of that.
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During a special event dedicated to the 30th anniversary of the Need for Speed series, Criterion Games announced that they plan to significantly enhance the car interior customization options in future projects.
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