Game files / Editors and programs / Page 6
R.E.P.O. — OrtonUtils
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Contains multiple shared resources for mods. Drag the .dll into your Unity project to use various components (requires BepInEx). Be sure to include this as a dependency. Currently contains: Universal version of the EnemyHealth indicator for Skin ...
The Elder Scrolls 4: Oblivion Remastered — Game settings loader
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OBSE64 plugin that allows changing game settings with config files, without wasting precious .esp slots. Game settings will be applied after all esps have been loaded. Ini files should be placed in Oblivion Remastered\OblivionRemastered\Binaries\ ...
The Elder Scrolls 4: Oblivion Remastered — Oblivion remastered script extender (OBSE64)
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The Oblivion Remastered Script Extender, or OBSE64, is a modder's resource that expands the modding capabilities of Oblivion Remastered. It's a plugin loader for now because people are creating plugins without version compatibility detectio ...
The Elder Scrolls 4: Oblivion Remastered — Mod Loader
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A simple ModLoader that adds the correct entries to plugins.txt when it finds new plugins in the Data folder. How to use: Download some plugin mods and place them in the Data folder; Run the modloader in the main folder; Done. How to run: ...
Planet Zoo — ACSE — Awesome Cobra Script Extender (0.729)
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ACSE (or Awesome Cobra Script Extender) is a mod that does not offer any particular game feature, but enable other mods to include custom gameplay modifications to Cobra engine games. You are probably looking for this mod because some other mod requi ...
R.E.P.O. — REPOLib — library for mods
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This mod enhances REPO with extended functionality for handling game objects and networked events. Features: Registering network prefabs; Registering valuables; Registering items; Registering enemies; Registering levels; Resource ...
R.E.P.O. — MoreHeadUtilities
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The "MoreHead — More Heads" mod is required for it to work. It adds additional functionality to MoreHead, allowing you to hide body parts using cosmetics. How to launch: Install; Select the cosmetic through MoreHead as usual; ...
R.E.P.O. — MenuLib
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A library for creating a custom user interface. As REPOConfig is updated, this library will also be updated.
inZOI — UE4SS Packaged
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This is the experimental version of UE4SS packaged for inZOI so it can be added into a mod loader like Mod Organizer 2 or Vortex. Instructions for Mod Organizer 2: As UE4SS requires the injection of dwmapi.dll, which then finds UE4SS.dll and injects ...
The Last of Us Part 2 Remastered — ndmodloader - мод менеджер
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Easily load custom psarc files. Up to date for game version 1.0.0. How to run: Extract modloader.asi to your The Last of Us Part II install directory; Extract winmm.dll to your The Last of Us Part II install directory. How to use: Add any ...
inZOI — Mod Enabler
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Вот перевод: Allows loading unsigned mods through the ~mods folder. This Lua script bypasses all restrictions on loading mods. The game uses Unreal Engine 5.4. For creating mods, a sig file is not required; only the pak, utoc, and ucas files are nee ...
R.E.P.O. — Mod Library
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A mod library with developer friendly syntax with the goal of simplifying writing repetitive and ugly code. The documentation is available at the link . Melonloader is required for work.
inZOI — Mods Manager
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Open-source application for managing mods (only for pak mods). Support for printer mods, skins, and others is planned in future updates, currently only pak mods are supported. Easy mod installation — simply drag and drop PAK files or ZIP archives d ...
inZOI — Patching
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A tool for decrypting pak files. How to run: Just drag the pak file. The public_key.pem file must be in the same folder as the tool.
Assassin's Creed Valhalla — Save tool
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A tool for converting saves from other users or from other Ubisoft accounts. Convert saves between different encryption IDs; Support for various game saves; Process multiple files simultaneously; Auto-detect game titles and decryption/encrypt ...