Game files / Gameplay / Page 176
Dying Light 2 Stay Human — Enhanced Swinging
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Better Swinging Mod. Allows you to swing further, higher, and faster while maintaining speed; you don't need a support point to use the hook, but you can pull yourself up higher.
Dying Light 2 Stay Human — Player Essential Mod Pack
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Player Essential Mod Pack. Adds infinite stamina, weapon durability, and enhances the hook. Tested on the latest update 1.2 for Steam after the hotfix. Installation instructions in the readme.
Dying Light — Increased Max Ammo
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Higher Max Ammo (1.46.0). Increases the maximum amount of ammunition you can carry. Raises the maximum capacity to 999 for assault rifles, pistols, shotguns, and subsonic ammunition. Arrows and bolts will only show a maximum of 99, but you can carry ...
Dying Light — Lockpicking Disabled
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Anti Lock. Removes lockpicking from chests/vehicles, door locks are always successful. The mod eliminates lockpicking from any containers; doors need to be opened, but you always succeed. No issues with the Bozak horde. Installation: - Go to the ...
Dying Light — All Skills Unlocked
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All skills unlocked in seconds. Want to gain all skills after killing one zombie and climbing one building? You're in the right place. To install, unzip and place data3.pak in dielight/DW.
Dying Light — Fewer Bombers
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Significantly reduces the number of bombers in the expansion The Following. If you're annoyed by the constant spam of bombers and viruses that appear from their explosions, this mod is for you. Installation path: gamedir/DW_DLC17/DataDLC17_2.pak/data ...
Dying Light — Night Runner Mode
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Night Runner Mode. Have you ever wanted to return to Dying Light with a fresh perspective, as if you just bought the game, and ultimately make the game more challenging with plenty of things to explore? This mod is aimed precisely at that. Features: ...
S.T.A.L.K.E.R.: Shadow of Chernobyl — Chernobyl Shadows Update
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Chernobyl Shadows Update. The primary focus was on enhancing graphics, adding new technologies to the game, and reworking old ones. Additionally, the mod replaced sounds, character models, and their animations, as well as various item and weapon mod ...
Final Fantasy VII Remake — Remove Slowdown in Tactical Mode
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Eliminates the slowdown when selecting ATB commands (also known as tactical mode). Combat is now 100% in real-time. Of course, this mod makes the game more challenging. Note: Again, this mod alters the ResidentParameter.uasset file, just like the Lv ...
Final Fantasy VII Remake — All Enemies Level 99 in Hard Mode
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Have you ever wondered how powerful enemies are when they reach level 99? This mod is designed for that. All enemies at level 99 are only available in hard mode. .
Final Fantasy VII Remake — 20% Enemy Stats Buff
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A 20 percent buff to enemy stats. This simple mod increases enemy stats by 20%. It's a slight difficulty modification I created for my first playthrough. I didn't like that there was no hard mode from the start, and I felt that battles ended too quic ...
Elden Ring — Prepare for Death (Hard Mode)
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Prepare to Die (Hard Mode). This mod is extremely challenging. Not for the faint-hearted or those who easily get angry. Features: - Enemy stats such as damage, defense, and resistance are on par with New Game + mode; - Enemy AI has been signific ...
Elden Ring — Easy Mode
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Easy Mode for Elden Ring. Please use this mod only in offline mode. This mod will make your gameplay significantly easier. Features: - 50% damage reduction - Player deals 25% more damage - Earn 10x runes Installation: 1. Back up your existing r ...
Elden Ring — Automatic Health Recovery
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Auto recover HP and FP. Adds an effect to the "Crimson Amber Medallion" that you can carry. Effects include: 1. Automatic HP recovery of 0.5% per second 2. Automatic FP recovery of 2 points per second Installation instructions: Disable your EAC ...
Final Fantasy VII Remake — Removal of Directional Prompts
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Eliminate Field Prompts. Enhances immersion by removing prompt fields! Installation: Drag the pak into: FFVIIRemakeIntergrade/End/Content/Paks/~mods. If you don't have a ~mods folder, create one.
