Game files / Maps and locations / Page 8
Max Payne — Down A Notch
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A small map by ThoRCX with 5 minutes of gameplay. The map is designed in the style of the original game.
BeamNG.drive — Micro World v1.1.2 (0.38.x)
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This mod adds a unique map to BeamNG.drive where you drive a miniature car through a giant house. Inspired by classic Hot Wheels games, the map features a variety of routes, obstacles, and ramps for an entertaining driving experience. Changes in Ve ...
BeamNG.drive — Daikoku Parking Area, JP v1.0 (0.38.x)
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This mod adds a large Japanese-themed map to BeamNG.drive featuring a variety of parking areas, roads, and plenty of places to explore. Features: Large Japanese-style map; Multiple parking areas; City streets and open roads; Perfect for fr ...
Not Simple Car Crash — City At Night
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It's just the city at night. Crash cars at night.
Max Payne — Blade Runner: Evolution (demo 2, revision 2)
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A playable demo of the Blade Runner — Evolution mod, based on the lore of the film "Blade Runner". It features three levels with a shared storyline, voiced in english, shootouts with special effects, and high difficulty. The content does no ...
Max Payne — Blade Runner: First Level
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Another map inspired by the film "Blade Runner". The level features a futuristic design and a shortage of ammunition.
Max Payne — Blade Runner: Novella (Part 1)
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The second AEW project inspired by "Blade Runner". It offers a short storyline presented through English text inserts, as well as two levels: one set in an open area and one corridor-based. The levels are characterized by a constant shortag ...
BeamNG.drive — Ebisu Touge Course v1.0 (0.38.x)
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This map adds a drift track based on the famous Ebisu Circuit in Japan to BeamNG.drive. Features: Track based on the real Ebisu Circuit in Japan; Designed for drifting and practice sessions; Native BeamNG.drive vegetation; Dynamic lighting ...
Max Payne — Arsenal
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A dynamic level with shootouts taking place in a warehouse.
Max Payne — Art Gallery
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The level is a sort of gallery (apparently made up of images that were stored on the author's computer in the early 2000s). The level involves backtracking—don't hesitate to revisit previously explored corners of the location to find new en ...
Max Payne — Back To School - My Worst Day
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A relatively recent map filled with post-Soviet architecture and fights involving a wrench.
Max Payne — Backstreets I
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A dynamic level featuring shootouts inside buildings and in alleyways. The level is fairly long and includes some non-trivial puzzles.
Max Payne — Backstreets II
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A dynamic level that continues the story of Backstreets I, featuring shootouts inside buildings and in alleyways. Compared to the first part, the puzzles are more well-designed and the gunfights are more challenging.
Max Payne — Blade Runner - Evolution (Teaser)
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Teaser of the Blade Runner — Evolution mod, based on the lore of the "Blade Runner" film. It features scripted scenes in various locations and a single level to showcase the combat system.
Max Payne — After the Payne Part I - New Revelations - BB's Case
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The mod is an evolution of the "70s House for Max" map: it offers a small storyline in which Max is invited to visit B.B.'s 1970s-style house to learn more about his plans with the V drug. However, mercenaries are following him and beg ...


