Game files / Page 5312
Fallout 4 — Military Power Armor Skin Pack [1.0]
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The Military Power Armor Skin Pack mod repaints the armor of the T-45, T-51, T-60 and X-01 in modern army field camouflage - “digital”, “desert” and “city”. Increases the health of armor painted entirely in one color.
Fallout 4 — New coloring for power armor in the style of the Minutemen faction (MMP4APA) [0.965]
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MMP4APA adds two unique skins in the style of the Minutemen faction.
Fallout 4 — More modules for raider power armor (Raider Power Armor Chop-Shop) [1.3]
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Raider Power Armor Chop-Shop adds modules for raider power armor. In technical terms, this modification completely restores the functionality of raider armor in terms of upgrades and modules, offers a dozen different colors, and also seriously incre ...
Fallout 4 — Normal lighting in X-01 armor (X-01 Invisible Flashlight Remove) [1.0]
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X-01 Invisible Flashlight Remove returns normal lighting to the X-01's armor. The lights in this armor are built into the eyes, but in reality the player only sees a spot of light in front of them. The mod turns it into a “butterfly” and greatly in ...
Fallout 4 — New jetpacks for power armor (Jetpacks Unlimited) [2.0]
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Jetpacks Unlimited offers 3 new jetpack models and 21 textures for them, so you can choose from 63 options. In addition, the mod puts the jetpack into a separate category, which makes working with power armor easier.
Fallout 4 — Fix for autopilot on power armor (Power Armor Autopilot FIX)
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Fix for autopilot on power armor. The mod itself can be found here .
Fallout 4 — Artificial intelligence module for power armor (Power Armor Autopilot) [1.11]
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The Power Armor Autopilot mod adds a new element - an artificial intelligence module for power armor, turning it into a partner, and also teleporting it to your position. The element can be collected in a chemical laboratory. For correct operation ...
Fallout 4 — Increased number of modules for power armor (Mogomra's Power Armor Mods) [1.4]
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Mogomra's Power Armor Mods adds 7 new modules, one each for the torso (medicines last 50% longer) and head (respirator), three for the arms (less bullet spread, greater shooting accuracy and weight transfer) and two for the legs (less visibility and ...
Fallout 4 — High jumps in power armor (Power Armor Jump Upgrade) [1.1]
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Power Armor Jump Upgrade adds upgrades to power armor that increase your jump height. By installing reinforced springs on just one leg, you will jump twice as high as usual, and by installing the mod on two legs, you will jump three times higher. The ...
Fallout 4 — Two upgrades to power armor (More Power Armor Mods) [1.1]
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The More Power Armor Mods increases the limit on upgrading power armor, but strives to maintain balance - it can be equipped with two upgrades. By taking the “nuclear physicist” perk, you can make an additional improvement to the torso; at the second ...
Undertale — Save / SaveGame (Game completed in neutral)
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Completed the game to a neutral ending.
Freelancer — Save / SaveGame (Main mission completed, many credits)
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The main mission is completed. 50,000,000 credits. Ship of the Order (Level 10 Secret Weapons).
Borderlands: The Pre-Sequel — Save / SaveGame (Athena, 70 LVL)
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Athena with level 70, completed the main story, not all DLC completed. Cool guns, build related to shock.
Fallout 4 — Collecting frames in the workshop menu (Restore Power Armor Frames) [1.0]
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Buildable Power Armor Frames allows you to assemble frames in the “workshop” menu, after which they need to be placed on the power armor machine. Then you can use and customize as you please.
Batman: Arkham City — Save / SaveGame (Game completed 99%, NG+)
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New game+, 99% completed, last quest left (for the “Perfect Knight - Day 2” achievement) All tests passed.

