Expanded Outfits

  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
  • 007 First Light — Expanded Outfits
Author:
WarhammerWorkshop
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  • May 29, 2026, 12:15 PM
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The modification turns James Bond’s wardrobe into a real costume room. Expanded Outfits changes the appearance of available 007 outfits, transforming the main character into other game characters — key story figures, mission NPCs, mercenaries, and many more, while also granting direct access to them.

You’ll be able to try on the looks of the following characters: Damien Webb (masked), Cressida, Agent 009, Moneypenny, Theresa Lorca, Monroe, Ellis White, Greenway, Tabitha, Bawma, Jacksepticeye, twin henchmen, Clover PMC operatives, and more.

Unlock conditions:

  • To instantly unlock all skins, simply purchase the “TacSim” (Tactical Simulator) outfit in the TacSim hub. This single purchase instantly activates all appearances from the modification, making them available for equipping right in your wardrobe.

Important note:

  • Unlocking these appearances is temporary. They are only available as long as the mod is installed. Once the mod is removed, all costumes will revert to their standard in-game state. The modification does not add anything permanently to your account and does not grant access to paid DLC or store content. It only changes the appearance of existing items and makes use of resources already present in the game files.

Installation instructions:

  1. Manually extract the mod files into the root folder of the game (mod managers are not required).
  2. For detailed step-by-step instructions on file placement, refer to the README text document included in the archive.

Useful links:

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