Multiplayer futuristic action game with a third-person view in a post-apocalyptic futuristic world from BioWare. By gathering a team of four, you can take on the... Read more
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Articles Anthem
Previews, reviews of Anthem, interviews with developers, analytics, and expert opinions — here we have gathered unique materials prepared by authors and users. If you want to deeply understand Anthem, you are in the right place.
The Live-Service Graveyard: How the Industry Burns Billions on Games That Die in Weeks
Concord took years to develop and, according to press reports, cost hundreds of millions of dollars. The shooter’s servers shut down just 14 days after launch, and its peak concurrent player count on Steam was only 697. Sony announced refunds for buyers, then closed Firewalk, the studio behind the game, which employed around 170 people. Concord is the most striking example, but far from the only one: expensive live-service games are increasingly shutting down just weeks or months after launch. We look at the cost of these failures, why publishers keep investing in the model, and what sometimes forces them to reconsider their plans.
Articles
October 4, 2026
Stop Killing Games, Explained: Why You Don't Really Own the Games You Buy
On August 5, 2026, buyers of the cloud version of Aliens: Fireteam Elite for Nintendo Switch lost access to the game: the servers were shut down, and no refunds were issued. Less than two months earlier, the European Commission had declined to introduce mandatory rules requiring publishers to preserve access to sold games after support ends. The initiative was backed by 1,294,188 EU residents, but that was enough only to secure its formal consideration. We examine what Stop Killing Games is trying to achieve, why the European Commission rejected the movement's demands, and what other routes it is pursuing to bring about change.
Articles
August 23, 2026