Public Lobbies

  • Big Walk — Public Lobbies
Author:
khalil
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  • August 12, 2026, 11:34 AM
    public-lobbies-poisk-i-brauzer_1786523656_211762.zip
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A client-side utility mod for Big Walk that introduces a feature-rich public lobby browser. Browse every active public game room and join directly with a single click—no room code required.

Mod Features:

  • Public Room Browser: Adds a "Public Rooms" option to the main menu, displaying a merged and deduplicated list of all open public rooms.
  • Vanilla Joining Flow: Integrates directly with the game's JoinMenu.ConnectTo chain, preserving official connection screens, failure listeners, and localized error popups.
  • Burst Multi-Round Search: Runs concurrent search rounds (30 by default) to bypass EOS's 200-result hard limit, scanning thousands of rooms in 3–4 seconds.
  • Language & Mod Filters: Filter rooms by world/host name, "Modded only" room tags (bwpl_open="1"), or matching player languages ("My language only").
  • System Font Fallback: Dynamically generates system-font glyphs for player and world names containing CJK, symbols, or emoji to prevent missing-glyph boxes.
  • Live Player Counts: Displays current and maximum capacity (e.g., 3/8) while automatically filtering out full rooms.
  • Hot-Reloadable Config: All settings in the .cfg file take effect immediately upon saving without needing a game restart.
  • Dev Mode (F5): Toggle the public room panel in any scene to verify whether your hosted room carries the modded tag correctly.

Installation instructions:

  1. Download and install BepInEx IL2CPP for Big Walk.
  2. Launch the game once and close it to generate the initial BepInEx folder structure.
  3. Place the downloaded .dll plugin file into the ...\Big Walk\BepInEx\plugins\ folder.
  4. Launch the game and access the new Public Rooms panel from the main menu.

Related files:

Useful links:

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