Big Talk

  • Big Walk — Big Talk
Author:
SixSevenBrigade
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120.64 kB
Date:
Yesterday, 11:42
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  • August 12, 2026, 11:42 AM
    big-talk-golosovye-jeffekty-i_1786524154_681776.zip
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A client-side voice modification mod for Big Walk that processes your microphone input in real time with 8 unique effects. The modified voice is heard by all players in the session without requiring them to install any mods.

Mod Features:

  • 8 Sound Effects: Robot, Megaphone, Game Boy, Canyon echo, Drunk wobble, Choir of me, Stutter, and Chipmunk & Giant pitch-shifting.
  • Universal Compatibility: Applies effects directly to your microphone stream before compression, ensuring every player in game hears it regardless of their mod setup.
  • Push-to-Effect / Toggle: Hold a dedicated key to temporarily apply the effect or set it as a persistent toggle switch.
  • Voice Monitor: Optional self-monitoring feature plays your processed audio back to you so you can audition effects before speaking.
  • Granular Tuning: Live slider controls for pitch semitones, echo delay/feedback, robot carrier frequency, and choir voice counts.
  • In-Game Engine Integration: Intercepts audio after native noise suppression and "is speaking" detection to prevent microphone stuck-open loops.

Controls:

  • / — Toggle the settings overlay panel.
  • RightShift — Hold to activate the selected voice effect (can be changed to a toggle mode via settings).

Installation instructions:

  1. Download and install BepInEx IL2CPP for Big Walk.
  2. Launch the game once and close it to generate the initial BepInEx folder structure.
  3. Place the downloaded .dll plugin file into the ...\Big Walk\BepInEx\plugins\ folder.
  4. Launch the game and press / in-game to access the voice effects menu.

Related files:

Useful links:

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