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Lockpick Settings

  • Gothic 1 Remake — Lockpick Settings
  • Gothic 1 Remake — Lockpick Settings
  • Gothic 1 Remake — Lockpick Settings
Author:
Tautellini
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31.52 kB
Date:
Today, 11:06
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  • June 7, 2026, 11:06 AM
    Lockpick Settings
    nastrojjka-otmychek_1780819586_653378.zip
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  • June 7, 2026, 11:06 AM
    UE4SS
    nastrojjka-otmychek_1780819586_3718.zip
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Your toolbox for the lockpicking minigame: more tries, an optional next-move hint, fully configurable.

More Tries:Your lockpick durability (failed attempts before the pick breaks) is raised from the vanilla value of your Picklock skill tier to vanilla + 10:

  • Untrained: 2 -> 12 tries
  • Trained: 4 -> 14 tries
  • Master: 6 -> 16 tries

Every tier gets the same bonus, so learning the skill still matters. Both the bonus and the per-tier vanilla values are configurable.

Next-Move Hint (optional, off by default):

Press F7 during the lockpicking minigame and the piece you should move next lights up, green when the correct turn is LEFT, blue when it is RIGHT, recomputed after every move from the lock's live state. Follow the colors and the lock opens on the shortest path.

  • Toggle it any time, even mid-pick: the mod follows every lock from its start, the key only switches the highlight.
  • Works identically with keyboard and controller.
  • The direction colors calibrate themselves from your first move, so they are exact for every lock and camera angle.
  • The lock connection layouts ship with the mod, extracted from the game's own data files for all 416 locks; positions are measured live (the game re-scrambles them per attempt).
  • The game removes some connections at runtime depending on your skill; the mod detects that from your moves and adapts, so a hint can occasionally lag one move behind.
  • Routes are computed greedily so the game never stutters: the first hints of a lock can occasionally look like a detour, but the route is sound and ends at an open lock. Trust the colors.
  • The master perk (removing connections when a pick breaks) keeps its full value.

Connection Display (optional, off by default):

  • Press F8 during the lockpicking minigame and the pieces connected to your currently SELECTED piece light up, direction-coded: purple when a piece travels the SAME direction as the selected one, red when it travels OPPOSITE. Selection tracking works with keyboard and controller and re-anchors itself on every actual move. Both colors are configurable, and the next-move hint always outranks them on the hinted piece.
  • Honest caveat: the display shows the authored lock layout. The game silently deactivates some connections at runtime (depending on your skill, and the master perk removes more when a pick breaks), and the mod cannot see that directly: a deactivated connection keeps showing until one of your moves disproves it, at which point it is pruned for the rest of that attempt. So treat the colors as "may drag", not "will drag"; they become exact as you play the lock.

Requirements:

  • Requires an experimental build of UE4SS. The game runs Unreal Engine 5.4.3, which the stable UE4SS 3.0.1 release predates, so download the experimental-latest release of UE4SS.

Installation:

  1. Extract the UE4SS zip into ...\Gothic 1 Remake\G1R\Binaries\Win64, so that dwmapi.dll sits next to G1R-Win64-Shipping.exe and a ue4ss folder appears beside it.
  2. Extract the LockpickSettings zip from this page into ...\G1R\Binaries\Win64\ue4ss\Mods. You should end up with:
    ...\ue4ss\Mods\LockpickSettings\enabled.txt
    ...\ue4ss\Mods\LockpickSettings\Scripts\main.lua
    ...\ue4ss\Mods\LockpickSettings\Scripts\config.lua
    ...\ue4ss\Mods\LockpickSettings\Scripts\lockgraphs.lua
  3. The included enabled.txt activates the mod automatically; you do NOT need to edit mods.txt.
  4. Start the game. ...\ue4ss\UE4SS.log should now contain:
  5. [LockpickSettings] Loaded: untrained 2->12, trained 4->14, master 6->16, next-move hint off (416 lock graphs, toggle: F7), connection display off, toggle: F8

Configuration:

Edit ...\ue4ss\Mods\LockpickSettings\Scripts\config.lua:

  • extraTries: the bonus added on top of the vanilla tries (default 10).
  • baseTries: the vanilla tries per skill tier; only touch these if a game patch changes them.
  • showNextMove: whether the next-move hint is active at game start (default false).
  • nextMoveHotkey: the key that toggles the hint ingame (default "F7", "" disables the hotkey).
  • hintColorLeft / hintColorRight: the hint colors as {r, g, b}, encoding which way to turn the hinted lock (defaults: green = left, blue = right; set both equal for a directionless hint).
  • showConnections: whether the connection display is active at game start (default false).
  • connectionsHotkey: the key that toggles the connection display (default "F8", "" disables).
  • partnerColorSame / partnerColorOpposite: the connected-pieces colors as {r, g, b}, by drag direction relative to the selected piece (defaults: purple = same, red = opposite).
  • debugSolver: verbose solver logging for bug reports (default false).

Apply changes with a game restart or CTRL+R ingame (UE4SS hot reload).

Useful links:

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