Cooperative game for 1–4 players, where regular fishing turns into an absurd adventure on deserted islands. After a boat accident, a group of friends finds... Read more
Players:
Random Creature Size
Author:
YuWan
Uploaded by:
Size:
95.55 kB
Date:
August 27, 2026, 08:08 PM
Downloads:
10
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Download (95.55 kB)August 27, 2026, 08:08 PMsluchajjnyjj-razmer-sushhestv_1787850539_840022.zip
Every creature in the game — seagulls, all fish species, crabs, albatrosses, and bosses — receives a randomized size and body shape upon spawning. A single unified value drives visuals, weight, market sell value, and multiplayer synchronization.
Features:
- Unified Scale Metric ($s$): A single value governs appearance, physical weight, merchant sell price, save persistence, and multiplayer replication.
- Server-Authoritative Sync: Creature size is generated by the server and stored in the synchronized weight field, ensuring all clients see identical sizes without extra networking overhead.
- Per-Axis Body Jitter (±30%): Length, width, and height deterministically jitter around $s$ based on object IDs, creating distinct body proportions.
- Save Persistence: Caught fish preserve their exact physical size and weight across world reloads.
- Independent Boss Scaling: Bosses utilize a dedicated scaling range (0.5x to 2.0x by default) and can be toggled separately.
- Speed & Health Scaling (v1.1+): Larger creatures move slower, and their maximum health scales linearly with their size.
- Vanilla Safe: Disabling all toggles cleanly restores unmodded vanilla behavior.
Installation:
- Install BepInEx 5 (x64) for How to Fish.
- Extract the archive and merge the BepInEx folder into your game root directory (e.g., Steam/steamapps/common/How to Fish/How to Fish/).
- Confirm the plugin is placed at: BepInEx/plugins/RandomCreatureSize/RandomCreatureSize.dll.
- Launch the game through Steam.
Related files:
Useful links:
