ILL
A dark and realistic action horror where survival turns into a real test. The game takes place in an abandoned research fort, where every corridor is fraught with... Read more
A dark and realistic action horror where survival turns into a real test. The game takes place in an abandoned research fort, where every corridor is fraught with danger, and Aberrations generated by an unknown evil pursue tirelessly. Enemies are unpredictable, and realistic physics make the game world not just a background, but an active part of the gameplay, including when solving puzzles. The player's actions can affect the behavior of monsters and cause unexpected reactions - from impulsive interaction with the environment to frighteningly human reflexes.
News
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Over One Million Gamers Are Waiting for Horror Game ILL — Developers Thank Fans for Their Support -
Photogrammetry, Breakable Weapons, and the Philosophy of "Lived-In" Items — ILL Developers Reveal New Details -
Turbines, Brutalism, and an Atmosphere of Quiet Dread — The Creators of ILL Share Insights on a Key Location -
ILL horror game reveals new details — campaign length, Unreal Engine 5, and dismemberment system -
ILL Devs Say Players Will Be “S***ting Their Pants” -
First Gameplay of Atomic Heart 2 Revealed -
New Gameplay Trailer for ILL Showcases Its “Advanced Dismemberment System” -
Developers Reveal New Gameplay for Gore-Filled Horror Shooter ILL -
Resident Evil 9, Hollow Knight: Silksong, New Tomb Raider — Games That Could Be Revealed in the Coming Days -
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Reviews and ratings
I am waiting first of all atmospheric and long, interesting adventure. I would like to roll my lip on a huge open world, but I understand that there will be a corridor rather, at best, a series of small locations (for example, the “metro is the outcome”). Pumping equipment and oneself, the opportunity (wider) to create something yourself (workbench). The collection of resources as an encouragement of the study of locations. Variety of passage, psycho-emotional hook. Perhaps the realism of the physics of the movement of characters, the quality of the drawing of both characters and the most interactive and large -scale locations.
Я жду прежде всего атмосферное и продолжительное, интересное приключение. Хотелось бы раскатать губу на огромный открытый мир, но понимаю что будет скорее коридор, в лучшем случае череда небольших локаций (например "метро исходус"). Прокачка снаряжения и самого себя, возможность (по шире) создать что-то самому (верстак). Сбор ресурса как поощрение исследования локаций. Вариативность прохождения, психо-эмоциональный зацеп. Пожалуй реализм физики движения персонажей, качество прорисовки как персонажей, так и максимально интерактивных и масштабных локаций.