ILL

  •  ILL — новый геймплей
  •  ILL — геймплейный тизер под названием «Слушай»
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ILL — All About the Game: release date, trailer and videos, system requirements, images, price, similar games

A dark and realistic action horror where survival turns into a real test. The game takes place in an abandoned research fort, where every corridor is fraught with... Read more

Anticipation Rating:
9.6/10
Developer:
Publishers / Distributors / Localizers:

A dark and realistic action horror where survival turns into a real test. The game takes place in an abandoned research fort, where every corridor is fraught with danger, and Aberrations generated by an unknown evil pursue tirelessly. Enemies are unpredictable, and realistic physics make the game world not just a background, but an active part of the gameplay, including when solving puzzles. The player's actions can affect the behavior of monsters and cause unexpected reactions - from impulsive interaction with the environment to frighteningly human reflexes.

Trailers, gameplay, and other videos

ILL - Your only way down
ILL – Listen
ILL - Official Trailer I SGF25
Got a hunch?

Reviews and ratings

Лжеайтишник (гость)
February 13, 2025
The review was written while the game was still in development.

I am waiting first of all atmospheric and long, interesting adventure. I would like to roll my lip on a huge open world, but I understand that there will be a corridor rather, at best, a series of small locations (for example, the “metro is the outcome”). Pumping equipment and oneself, the opportunity (wider) to create something yourself (workbench). The collection of resources as an encouragement of the study of locations. Variety of passage, psycho-emotional hook. Perhaps the realism of the physics of the movement of characters, the quality of the drawing of both characters and the most interactive and large -scale locations.

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Я жду прежде всего атмосферное и продолжительное, интересное приключение. Хотелось бы раскатать губу на огромный открытый мир, но понимаю что будет скорее коридор, в лучшем случае череда небольших локаций (например "метро исходус"). Прокачка снаряжения и самого себя, возможность (по шире) создать что-то самому (верстак). Сбор ресурса как поощрение исследования локаций. Вариативность прохождения, психо-эмоциональный зацеп. Пожалуй реализм физики движения персонажей, качество прорисовки как персонажей, так и максимально интерактивных и масштабных локаций.

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