PlayerJump (Double Jump)

  • Mortal Shell 2 — PlayerJump (Double Jump)
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  • August 20, 2026, 10:36 AM
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A UE4SS Lua gameplay modification for Mortal Shell II that introduces standard jumping and a mid-air double jump mechanic with dynamic in-game jump height adjustments.

Mod Features:

  • Mid-Air Double Jump: Allows jumping from the ground and executing one additional mid-air jump (automatically resets upon touching the ground).
  • Real-Time Height Scaling: Cycle through jump height multipliers (1x, 2x, 3x, etc.) on the fly using dedicated hotkeys.
  • Diagnostic Logging: Automatically writes current height levels and movement threshold errors into UE4SS.log.

Default Keybindings:

  • F9 — Jump. Press once more while airborne to perform a double jump.
  • F8 — Increase jump height by one level (2x, 3x, and so on).
  • F7 — Decrease jump height by one level (minimum value: 1x, Z=1040).
  • F6 — Write movement-component diagnostics to UE4SS.log (normally not needed).

Changing Base Jump Height (main.lua):

  • Open MortalShell2\Binaries\Win64\ue4ss\Mods\PlayerJump\Scripts\main.lua in a text editor.
  • Locate the line local BASE_JUMP_Z = 1040.0 near the top of the file.
  • Change 1040.0 to your preferred base vertical velocity (e.g., setting it to 1300.0 makes 1x equal to 1300 and 2x equal to 2600).

Installation instructions:

  1. Copy the entire PlayerJump folder into:
    ...\MortalShell2\Binaries\Win64\ue4ss\Mods\
  2. Ensure that MortalShell2\Binaries\Win64\ue4ss\Mods\PlayerJump\enabled.txt contains 1.
  3. Launch the game (the mod activates once player character control is initialized).

Related files:

Useful links:

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