Dungeon Boss Respawn Map Timer

  • Palworld — Dungeon Boss Respawn Map Timer
  • Palworld — Dungeon Boss Respawn Map Timer
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burdock12
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11.87 kB
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  • July 12, 2026, 11:56 AM
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A highly functional and automated UE4SS Lua script utility that displays the exact remaining respawn time for fixed-dungeon bosses directly over their respective world map icons. Once an active dungeon boss is cleared, a live countdown overlay initializes on the marker. The mod reads data entries straight from native game variables, meaning it works flawlessly across all language setups without local approximation or structural save corruption.

Core Features & Mechanics:

  • Authoritative Counting: Tracks real-time countdown data directly from internal dungeon sub-systems rather than trying to approximate or locally guess values.
  • Persistent Interface Labels: Renders a high-visibility text label under the boss map marker that updates every single second. Displays a distinct Ready state once the asset has fully regenerated into the world space.
  • Session Durability: Map countdown timers persist and reload perfectly across separate game launches.
  • Layout Adaptation: Supports customized changes for text color values, font sizing parameters, and vector coordinate offsets directly within the scripts.
  • Safe Client Execution: Operates as a non-intrusive layout override. It does NOT alter base spawn rates, level triggers, mechanical values, or shared save files.

Technical Notice: This framework configuration has not been extensively tested across every end-game scenario yet. If you observe any missing labels, broken scripts, or incorrect timer lengths, please report them to the developer along with active language metrics and a screenshot.

Multiplayer Architecture:

  • This functions strictly as a Client-side display asset. It interprets data streams already exposed to your local game application to draw the custom interface overlay, meaning it has zero impact on synchronized server-side rules. Each individual user who wants to track dungeon states must install the files locally.

Prerequisites:

  • Active functioning installation of the UE4SS modding framework for Palworld.

Installation instructions:

  1. Download and extract the modification archive package.
  2. Copy and drop the folder named DungeonBossRespawnMapTimer straight into your internal mod loading directory path:
    Palworld/Pal/Binaries/Win64/ue4ss/Mods/
  3. File Structure Validation: Verify that the target directory tree structure reads exactly as follows:
    ue4ss/Mods/DungeonBossRespawnMapTimer/enabled.txt
    ue4ss/Mods/DungeonBossRespawnMapTimer/Scripts/main.lua
    ue4ss/Mods/DungeonBossRespawnMapTimer/Scripts/config.lua
  4. The packaged enabled.txt file handles automated mod initialization on current framework configurations. If your local legacy UE4SS deployment relies on a manual mods.txt file, open it and append this string on a fresh line:
    DungeonBossRespawnMapTimer : 1
  5. Fully restart the Palworld application to apply changes.

Related files:

Useful links:

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