An arcade third-person survival action game set in a vast open world with a key mechanic of taming unusual creatures called Pal. They resemble Pokémon in... Read more
Players:
Metacritic:
Remote Fast Travel
Author:
liam
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Size:
757 байт
Date:
Yesterday, 12:29
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0
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Download (757 байт)July 12, 2026, 12:29 PMremote-fast-travel-teleportacija-iz_1783848561_287814.zip
A highly efficient and lightweight script-based framework utility that enables players to initialize fast travel routines to any previously unlocked destination directly from the world map, completely eliminating the requirement to stand physically next to a travel tower asset. Fully optimized for Palworld version 1.0.
Core Features & Framework Properties:
- Global Teleportation Access: Triggers fast travel sequences seamlessly from any coordinate position across the global world map layout.
- Progression Balance: Only locks onto waypoint coordinates that have already been discovered and activated normally by the player profile.
- Vanilla Map Safety: Features zero interference with the native death-respawn interface map layouts.
- Lightweight Script Architecture: Coordinates verification and asset teleportation runtime continue to be securely managed by native engine modules. This Lua modification requires no external .pak bundling, Blueprint re-routing, or structural updates to save game documents.
Prerequisites:
- Active functioning installation of the specialized Palworld UE4SS modding framework.
Installation instructions (Steam):
- (Optional) Generate a diagnostic fallback backup copy of your personal save data files.
- Download the active experimental UE4SS-Palworld distribution archive package and extract the components.
- Copy and drop the extracted dwmapi.dll runtime injector file and the primary ue4ss directory straight into your binary game directory tree path:
...\steamapps\common\Palworld\Pal\Binaries\Win64\ - Download and extract this modification's data package.
- Copy the extracted folder named RemoteFastTravel directly into your internal mod loading directory layer:
...\steamapps\common\Palworld\Pal\Binaries\Win64\ue4ss\Mods\ - File Layout Structural Check: Ensure the finalized data architecture tree reads exactly as follows:
Win64/dwmapi.dll
Win64/ue4ss/Mods/RemoteFastTravel/enabled.txt
Win64/ue4ss/Mods/RemoteFastTravel/Scripts/main.lua - Launch the game application to apply changes.
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