S.T.A.L.K.E.R. 2: Heart of Chornobyl
The return to the post-apocalyptic world of Chernobyl. Players can finally wander through a large open seamless world, containing iconic elements of the original... Read more
Master Mode
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rezhim-mastera_1743672065_400411.zipDownload 197.99 kBArchive password: vgtimes
This mod introduces several changes to make the game very hardcore and fast-paced.
Player:
- Base damage of all assault rifles increased;
- Base damage of UDP increased;
- Best armor nerfed by 0.5-1 protection;
- Gauss rifle damage changed from 500 to 300, now it doesn't kill all small mutants with one shot. It can still one-shot most mutants in the head, but now you have to aim instead of shooting the body.
Items:
- Medkits spawn less often;
- Medkits heal significantly slower;
- Bandages heal 5% instead of 20% of maximum health;
- Healing from all types of food reduced to 1/4 of its previous value.
Enemies:
- Dog's point blank attack now applies a snare;
- Jumping rat attack now applies a snare;
- All mutants, except Pseudogiant, have increased attack damage;
- Boars have a 2x headshot multiplier but now have 450 base health for compensation;
- Dogs, cats, and snorks move about 15% faster;
- All enemy firearms deal about 2-3 times more damage and penetrate armor significantly better;
- Zombie changes (WIP): base health increased from 200 to 350, headshot damage multiplier reduced from 12x to 5x, requires 2-3 headshots from weaker weapons, heavy weapons still one-shot headshot.
Useful links: