A new chapter in the history of the famous psychological horror series Silent Hill. The plot focuses on the story of Cecil, whose voice is heard in interrogation... Read more
FSR FG Enabler — Native FSR 3 Frame Generation & FPS Uplift
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Because Silent Hill: Townfall shipped without in-game menu support for Frame Generation, this modification forces Unreal Engine 5 to run AMD FSR 3 / FidelityFX Frame Interpolation natively via a tuned Engine.ini configuration. The fix runs out of the box across any modern GPU vendor without injecting third-party .dll files, translation wrappers, or risking software conflicts. The provided configuration file comes pre-tweaked and flagged as "Read-Only" to prevent the game engine from overwriting the injected variables on boot.
Key Features:
- Native FSR Frame Generation — Forces Unreal Engine 5's internal FidelityFX.FI pipeline to process interpolated frames in the background.
- Significant FPS Uplift — Capable of doubling perceived frame rates depending on the baseline performance floor and hardware headroom, fully utilizing high-refresh-rate displays.
- Clean Configuration Mod — Zero loose .dll files or hook injectors placed into game directories, ensuring absolute system cleanliness.
- Broad Scaler Compatibility — Operates seamlessly alongside whichever primary resolution upscaler is active in the settings menu (DLSS, FSR, or TSR).
Available Variants (Choose One):
- Default — Baseline profile configured for maximum framerate throughput.
- Option 1: Increase stability — Disables asynchronous computing tasks and swapchain overwrites, eliminating the majority of memory leaks during longer sessions.
- Option 2: Force Native DX12 Backend — Enforces a native D3D12 interface to resolve crashes on specific driver setups and sensitive FSR 3 plugin revisions.
Installation Instructions:
- Choose one Engine.ini preset that matches your system needs.
- Press Win + R on your keyboard to open the Run dialogue.
- Type:
%LOCALAPPDATA%\Townfall\Saved\Config\Windows
and press Enter. - Create a backup of your original Engine.ini file in a separate folder.
- Copy and paste the downloaded Engine.ini into the directory, confirming the file overwrite.
- Verify that the file's properties are set to "Read-Only" so the client cannot reset it upon launch.
- Launch the game.
Useful links:
