More Powerful Weapons — Increased Weapon Firepower & Damage

  • Silent Hill: Townfall — More Powerful Weapons — Increased Weapon Firepower & Damage
Author:
ZArkadia
Size:
2.35 MB
Date:
September 25, 2026, 12:52 PM
Downloads:
15
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A combat rebalance mod for Silent Hill: Townfall engineered to amplify the base lethality and stopping power of every discoverable weapon in the game. By overhauling damage coefficients across blunt melee items, bladed axes, handguns, shotguns, and loose throwables, the mod mitigates damage-sponge encounters and delivers high-impact combat. Improvised throwables are specifically tuned into high-risk, high-reward tactical items capable of eliminating hostiles in a single hit.

Weapon Damage Rebalance (Vanilla → Modded):

  • Plank: 15 → 35.
  • Pipe: 20 → 45.
  • Flaregun: 120 → 175.
  • Pistol: 30 → 75.
  • Shotgun: 11 → 25.
  • Brick: 15 → 100.
  • Empty Bottle: 10 → 100.
  • Axe: 80 → 180.
  • Pistol300: 100 → 200.

Design Note: The high damage multiplier for throwables (Bricks and Empty Bottles) is deliberate. Because inventory constraints limit carrying capacity to a single throwable at a time, this system rewards positioning and accuracy with a lethal, one-shot takedown mechanic.

Installation Instructions:

  1. Extract the contents of the downloaded archive.
  2. Place the extracted mod files into:
    SteamLibrary\steamapps\common\Townfall\Townfall\Content\Paks\~mods
    (Create the ~mods directory manually if it does not exist).
  3. Launch the game.

Useful links:

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