Competitive shooter in the spirit of Counter-Strike: Global Offensive and Valorant. The battles in the game are in a "3 vs 3" format. Players have access to 8... Read more
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Articles Spectre Divide
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The Live-Service Graveyard: How the Industry Burns Billions on Games That Die in Weeks
Concord took years to develop and, according to press reports, cost hundreds of millions of dollars. The shooter’s servers shut down just 14 days after launch, and its peak concurrent player count on Steam was only 697. Sony announced refunds for buyers, then closed Firewalk, the studio behind the game, which employed around 170 people. Concord is the most striking example, but far from the only one: expensive live-service games are increasingly shutting down just weeks or months after launch. We look at the cost of these failures, why publishers keep investing in the model, and what sometimes forces them to reconsider their plans.
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October 4, 2026