Time To Wake Up
One night, the hero finds himself trapped inside his own dream. But he is not alone — a voice, concerned with his eyes, speaks to him. The voice offers to help and... Read more
One night, the hero finds himself trapped inside his own dream. But he is not alone — a voice, concerned with his eyes, speaks to him. The voice offers to help and guides the hero through a maze of memories to find out what once happened at school. The help is quite literal: it not only gives hints but also opens doors.
The key tool here is the eyes, and the developers describe this with the slogan “blinking means thinking.” With a single blink, the player changes the environment around, switches and resets moving objects, floods entire rooms, or flips them over. The world is distorted by the hero’s obsession with a certain book — and this obsession keeps him from escaping.