In the Set Things Right mission of Marvel's Spider-Man 2, players journey through Peter's consciousness, clearing the town hall and engaging in battles within Parker's mind. In this guide, you'll explore new anti-venom abilities and confront a symbiote giant, utilizing special moves to overcome challenges.
Set Things Right
Visit the town hall. Clear the courtyard and the roof. Try to open the door.
After this, the action will move into Peter's consciousness. Follow Lee.
Defeat the enemies, enter May's house, and break the wall in Parker's room.
Take out the symbiotes and destroy the source of their energy.
Playing as Peter. You will have new abilities available, related to anti-venom skills. Test them on regular opponents. Soon a symbiote giant will appear in the arena. Web shots are useless against it. Use special moves and regular hits.
Other guides
- Marvel's Spider-Man 2 Walkthrough Guide
- Together: Marvel's Spider-Man 2 Walkthrough
- Finally Free: Marvel's Spider-Man 2 Walkthrough
- This Isn't You: Marvel's Spider-Man 2 Walkthrough
- Trouble With Harry: Marvel's Spider-Man 2 Walkthrough
- Don't Be Scared: Marvel's Spider-Man 2 Walkthrough
- Anything Can Be Broken: Marvel's Spider-Man 2 Walkthrough
- No Escape: Marvel's Spider-Man 2 Walkthrough
- Wake Up: Marvel's Spider-Man 2 Walkthrough
- It Chose You: Marvel's Spider-Man 2 Walkthrough
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Marvel's Spider-Man 2 Walkthrough Guide -
Wake Up: Marvel's Spider-Man 2 Walkthrough -
No Escape: Marvel's Spider-Man 2 Walkthrough -
It Chose You: Marvel's Spider-Man 2 Walkthrough -
Don't Be Scared: Marvel's Spider-Man 2 Walkthrough -
Anything Can Be Broken: Marvel's Spider-Man 2 Walkthrough -
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