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Syberia Remastered Walkthrough — Complete Game Guide

Syberia Remastered Walkthrough — Complete Game Guide

Vladyslav Shamshurov
November 9, 2025, 02:29 PM
ValadileneBarrockstadtKomkolzgradAralabad

Syberia Remastered is a new incarnation of the legendary quest series, in which the developers have carefully preserved the recognizable atmosphere and complexity of the original puzzles. If you encounter difficulties, be sure to use our guide. We have prepared a detailed walkthrough of all chapters and quests of Syberia Remastered.

Welcome to Valadilene

Kate Walker arrives in the small Alpine town of Valadilene. Immediately after the introductory cutscene, you find yourself in the cozy hotel lobby. Look around and approach Kate's suitcase standing nearby. Click "Examine" to hear the heroine's remark. After that, pay attention to the wall behind you — there is a small advertising brochure attached. Get closer and take it. It contains information about the automaton factory, which will be useful later.

At the end of the room, by the fireplace, you will notice a boy. This is Momo, a strange but friendly child. Talk to him. In the dialogue, he will show interest in toy automatons and mention Anna Voralberg and her brother.

Now head to the reception desk. On the counter, you will see a small key lying next to the bell. Take it, insert it into the bell's slot, and turn it — the mechanism will start. Wait a few seconds, and the hotel owner will appear. After a short dialogue, he will register Kate and escort her to her room.

On the table in Kate's room, you will find a fax; you should read it. This is a message from lawyers in New York explaining the purpose of Kate's visit: to sign a contract for the sale of the Voralberg factory.

After reading the fax, use the phone in the room and call Edward Marson, Kate's boss. In the conversation, he will remind you of the importance of the deal and ask you not to delay. Go back down to the hotel lobby. Where Momo was sitting before, there are now four gears on the table — important items for future tasks:

  • Gear with 4 teeth.
  • Gear with 6 teeth.
  • Gear with 10 teeth.
  • Gear with 12 teeth.

Collect them all — they will be needed later to start the mechanism in the workshop.

After this, talk to the hotel owner again. He will inform you that a new fax has arrived. Take the document — it contains information from the notary who is handling the Voralberg family inheritance case. After reading it, you will activate a new quest: "Notary's Revelations".

Notary's Revelations

Leave the hotel and head right down the street. At the end of the road, you will see a man on a bench — talk to him. He will share brief information about recent events in the town. After the conversation, go back and head in the opposite direction. On the way, you can talk to the baker at his shop — he will say that the store is closed today, as the whole town is mourning Anna Voralberg.

Next, on the right side of the street, you will see the notary's building. At the entrance stands a mechanical automaton. Before approaching it, examine the bench to the left of the door — there is a newspaper on it, which you can read. After that, interact with the automaton:

  • Insert the fax into its hand.
  • Press the central lever to make the mechanism lower its head.
  • Then pull the right lever.
  • After checking the documents, the automaton will open the door to the building.
Syberia Remastered Walkthrough — Complete Game Guide

Inside, sit on the chair in front of the man — this is the notary. Ask all available questions. From the conversation, you will learn that the deal to sell the factory is temporarily impossible, as new circumstances surfaced after Anna Voralberg's death. After the conversation, return to the hall and, to the left of the exit, take the metal key-shaped item — it will be needed to access the automaton factory.

Syberia Remastered Walkthrough — Complete Game Guide

Immediately after this, you will have two new quests — "The Voralberg Factory" and "The Priest's Confession".

The Voralberg Factory

Leave the notary's building and run toward the hotel. About halfway, Kate will receive a call from her lover named Dan. Listen to the dialogue and head to the large gates with automatons on the right side of the street. Insert the "key" you received from the notary into the automaton's hands above to open access to the factory.

Syberia Remastered Walkthrough — Complete Game Guide

Enter the gate and go forward to the fork in the road. Here the paths diverge: the path on the left leads to the factory building (assembly workshop), the second path on the left leads to a platform with a metal tank, the next one leads to the train station, and the path on the right leads to Anna Voralberg's house.

Syberia Remastered Walkthrough — Complete Game Guide

First, we recommend choosing the second path on the left (number 2 on the screenshot above), interact with the lever and send the metal barrel to the factory.

Now go back and proceed to path (1), which leads to the factory building. Enter and go up the stairs to the second floor. In the office, you can read Anna Voralberg's notes, find debt bills and a train blueprint. There is also a secret compartment in the closet, but for now, it is probably not interactive. First, you need to get into the attic in Anna's house and read the diary that mentions this. However, if you have the investigation marker for the closet, pull the dark green book and take the music cylinder from the box.

Go down and head to the left part of the room. In the center, there will be a loader automaton. If you sent the metal tank to the factory in advance, interact with it so the robot inserts it into the right place.

Syberia Remastered Walkthrough — Complete Game Guide

Now go through the only door here. In the center, there will be a suspended robot — go around it on the right side and interact with the winch to lower it.

Syberia Remastered Walkthrough — Complete Game Guide

In the conversation with Oscar, exhaust all available questions and take the punch card. This will start the quest "A Driver Named Oscar".

A Driver Named Oscar. How to Restore Power to the Factory

Go out into the assembly workshop and return to the main door. On the right, you can go to the door with the red light, which leads to a room with a mechanism. Interact here with the two levers and leave the room.

How to Make Legs for Oscar

When power in the assembly workshop is restored, go up to the second floor and cross the bridge past Anna Voralberg's office. Slightly to the left, you will see a bridge with a console.

Syberia Remastered Walkthrough — Complete Game Guide

On this platform, there is a control panel you need to interact with. Before starting, examine the blueprint attached to the left wall. It shows the number and color of the wood for model XZ2005_B — this is the exact leg model Oscar needs.

Once you have memorized the necessary data, approach the control panel. Insert Oscar's punch card into the slot in the center, between the two levers.

Now follow these steps:

  1. Pull the left lever to rotate the cylinder until its color matches the shade of wood shown on the blueprint.
  2. Then set the switches in the following order: 3 — 4 — 1.
  3. After that, pull the right lever.

A short production scene will begin — you will see automatons making two feet for Oscar. After the scene ends, go down the stairs and head to the far end of the factory to continue the quest.

Syberia Remastered Walkthrough — Complete Game Guide
Note: If you make the wrong legs, Oscar will tell you, and you will see a completely different cutscene.

Go down to the first floor, pick up the legs from the far right conveyor, and take them to Oscar.

Syberia Remastered Walkthrough — Complete Game Guide

A Doll from the Depths of Time

Before starting the next quest, we recommend heading to Anna Voralberg's house (4). The main door is locked, but you need to go around the building on the right side and examine the retractable ladder. To activate it, you will need to find a key. Go deeper into the garden, talk to the worker, and near the fountain on the left, examine the only interactive object. Here you will find the ladder key.

Return to the ladder and activate it. This will give you access to the attic in Anna's house. Go to the left side and interact with the small locked table. Inside, pick up the inkwell and read Anna's diary, which explains what happened to her younger brother.

However, the attic exploration doesn't end there. Go to the opposite end of the room and find the interactive marker "Interact".

Syberia Remastered Walkthrough — Complete Game Guide

You will see a drawing of a mammoth with the inscription "Hans 1932", and at that moment, the boy named Momo, whom you met in the hotel lobby, will appear behind the heroine. Approach him and take the sheet of paper on which he asks you to draw a mammoth. Use the sheet on the mammoth drawing and make a "copy".

Syberia Remastered Walkthrough — Complete Game Guide

Give the drawing sheet to Momo, after which the boy will say he has a secret and invite you to follow him. Go down from the attic and exit to the main street of the town. Momo will disappear behind the red door leading to the garden behind the town.

Syberia Remastered Walkthrough — Complete Game Guide

Follow the only path and on the left side by the pond examine the small wooden boat. Take the oar here — it will come in handy right now. Walk past the boy sitting on the stone and go up the stairs on the right. Examine the sluice gate mechanism, pull out the broken stick, and insert the oar instead. Turn the mechanism to open the sluice.

Syberia Remastered Walkthrough — Complete Game Guide

Talk to Momo. The boy will tell you about a mechanical doll hidden in a cave. Since you have already opened the sluice and drained the water from the small pond on the left, you can now go to the cave and explore it. Run deep into the cave, where you will find a mammoth toy.

Syberia Remastered Walkthrough — Complete Game Guide

The Priest’s Confession

Return to the main street and follow the road to the motel, but do not go inside. Walk past it and cross the bridge to reach the cemetery gates with the church. If Kate previously refused to open them, now she will do it without hesitation — it's time to explore this area.

On the cemetery grounds, go around the church on the right side. On the left, you will notice a door with a mechanism where gears are inserted. If you previously took the four gears from Momo in the hotel lobby, install them in the following order (top to bottom):

  1. Gear with 6 teeth.
  2. Gear with 12 teeth.
  3. Gear with 10 teeth.
  4. Gear with 4 teeth.
Syberia Remastered Walkthrough — Complete Game Guide

After installing, pull the lever to activate the lift. Do not use it yet — you will need it a bit later. Instead, return to the path and go to the end of the street, where you will see a door leading inside the building.

Syberia Remastered Walkthrough — Complete Game Guide

Enter the room. On the left wall hangs a crucifix — examine it. When interacting, the crucifix can be turned, revealing a secret compartment behind it. Inside you will find a key sticking out of the lock.

Now look around the room. On the left is a large dresser with sliding drawers. Use the key you found on the drawers and check them all. Inside you will discover three punch card fragments (numbers 2, 3, and 4).

But that's not all: if you open the central drawer and pull the small lever on the right, a secret compartment will open. Inside are the crypt key and the letter "Priest's Confession" — read it for additional information.

Syberia Remastered Walkthrough — Complete Game Guide

Go to the table and place the found punch card fragments on the left side to assemble the full church punch card. Here is the correct order of elements:

  1. Dot.
  2. Dot with rectangle.
  3. Rectangle.
  4. Two dots.
  5. Rectangle.
  6. Rectangle with dot.
Syberia Remastered Walkthrough — Complete Game Guide

Now leave the room and return to the lift. If you have already installed the gears next to it, just open the door and step inside to go up. If the gears were not installed — go back to the mechanism and insert them in the order mentioned above, then activate the lift. At the top, find the only automaton and insert the punch card into the slot on its back. Go down and head to the left, to the tomb. Here you will find a place for the key you found in the priest's office. Insert the key and turn it.

We are interested in the cell with Hans Voralberg's coffin. Open it, then the coffin, and take the newspaper clipping as well as another music cylinder. This will complete the quest.

Adventure Awaits

There is nothing else to do in the crypt — we have received the priest's confession and personally inspected Hans's coffin to make sure he is indeed alive. Leave the area and head to the Voralberg factory.

Go into the assembly workshop and go up to the second floor, to Anna Voralberg's office. Approach the cabinet where you previously found the music cylinder. Now insert the cylinder from Valadilene into the box. After this, a long cutscene will start. When it ends, take the Hans and Anna toys, and don't forget the music cylinder — all these items will be useful to you later.

How to Start the Train and Leave Valadilene

Now head to the train station and board the train. At first, you can ignore Oscar, who is standing by the exit, and walk a bit further down the carriage. Examine the compartment and arrange the items: on the left is a stand for the toy mammoth, in the center is a stand for the Hans and Anna figurines, and on the right is a cabinet for music cylinders. You don't have to do this right now, but it will save you some time.

After this, return to Oscar, who is waiting for you in the next corridor. In the conversation, he will inform you that Kate must purchase a ticket before the train can depart. The automaton will agree to act as the ticket agent and leave the carriage. Follow him, get off the train on the left side, and talk to Oscar again — now he is in the booth next to the train. After the conversation, you will receive a ticket and an exit visa. However, you still cannot leave Valadilene with these documents.

Syberia Remastered Walkthrough — Complete Game Guide

Head to the city center and enter the notary's building. In the hall, you will notice a stamp device on the table. Interact with it: fill the mechanism with ink from the inkwell you may have found in the attic of Anna Voralberg's house, then place the exit visa under the press and stamp it.

Now return to the train. Oscar is already waiting inside. Give him the exit visa and show the ticket. The automaton will check the documents but return the ticket, saying he can't start the train. Leave the carriage and go down the right side of the platform. Walk right to the end, where you’ll find the train spring winding device. Turn the valve, then pull the lever and turn the valve again to activate the mechanism.

Syberia Remastered Walkthrough — Complete Game Guide

After this, return to Oscar, give him the ticket, and watch the long departure cutscene that ends the chapter.

ValadileneBarrockstadtKomkolzgradAralabad
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