Subnautica 2 is the sequel to the legendary underwater survival series. Players who love the depths will face dangerous megafauna, toxic plants, and crushing pressure far below the surface. In this guide, we will walk you through the story quests in Subnautica 2 in detail. You will learn how to reach key locations and where to find the most important quest items.
How to Play Subnautica 2
The game begins in a biopod on an unnamed ocean-covered planet. Your character needs to adapt to the local environment through crafting and genetic mutations. Later, you will have to build a research base and create vehicles that allow you to dive to extreme depths. The main goal in Subnautica 2 is to survive among hostile wildlife and find out what happened to the missing expedition.
Starting the Subnautica 2 Walkthrough
Customize your character, then open the PDA after the cutscene ends. Activate the device in the center of the room and select Launch NoA. Open the Adaptation section and look at the pink capsule. Interact with it so the hero can breathe under the local atmospheric pressure. This is the first genetic mutation that helps humans adapt to life on the exoplanet. As you explore the world, you will find other body Adaptations, which we covered in a separate guide.
Now go through the Biolock and dive underwater at the end. You do not have much time, so swim quickly to the shelter on the opposite side. Refill your oxygen and activate NoA, which appears here as a blue mechanical eye on the wall. Your task is to unlock the clamps on the Lifepod. Leave it, swim around the outside, and turn the two levers. Return to the airlock and interact with the assistant, after which a cutscene will begin. As a result, you will reach the surface. From this point on, the prologue can be considered complete, and you are free to explore the game world. If you chose Creative Mode, you will start directly from this point.
In this guide, we only cover story quests. If you want to learn more about the in-game mechanics, we recommend visiting the relevant section on our website. Your current objective is to gather resources and craft a Scanner, Multitool, and Fins. While you collect materials and create tools, the terminal will receive a message with the first story quest in Subnautica 2.
Anita Gottstahl's Blackbox
At the top of the screen, you will see a compass with degree markings. Leave the shelter and swim 150 meters toward 30 degrees, north to northeast. Take a couple of Distraction Flares with you to drive away predatory fish. Once you arrive, you will see a platform with equipment and a giant flower with a genetic capsule. This unlocks the ability to eat local flora and fauna. After that, pick up Anita's Blackbox and return to the vessel.
Welcome Center
Craft a Basic Battery at the workbench. To do this, you need two pieces of Copper and one Acidic Raion Sac. Turn southeast, marked SE on the compass. Swim about 75 meters and dive down to the sunken complex. Find the control panel connected to the cables and insert the battery into it. Then interact with the onboard computer shaped like a sphere. Activate NoA and read all the notes.
Chap Sovann's Blackbox
Return to the shelter and receive a message from NoA. Head southeast and look for a tall stone pillar. Keep in mind that this area is guarded by predators. At its base, you will find a round entrance leading to Chap's cabin. Scan everything you can and find his Blackbox.
Other guides
- How to Build a Base in Subnautica 2 and Find the Habitat Builder
- Subnautica 2 Angel Comb Puzzle Guide
- How to Get Silver in Subnautica 2
- How to Get the Tadpole Pens Keycode in Subnautica 2
- How to Find the Bioscanner Blueprint in Subnautica 2
- How to Cure the Infected Angel Comb in Subnautica 2
- Subnautica 2 Oxygen Guide — How to Refill and Increase O2
- Subnautica 2 Adaptations Guide — All Angel Comb Locations
Vladislav Sham




