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Teyon has released a new developer diary for Hunter: The Reckoning — Deathwish, focusing on how the studio is adapting tabletop RPG mechanics into a video game format while prioritizing player freedom.
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After a long run in early access, Keen Games has officially released Enshrouded 1.0. The game is available on PC (Steam) and PlayStation 5. The full release opens up the entire world of Embervale and wraps up the main story.
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The developers of HUNGER have announced the next phase of testing for their PvPvE horror game. The Closed Beta will begin on October 19 and run until October 26, although the exact end time is still subject to change.
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Crystal Dynamics and Flying Wild Hog have released a new behind-the-scenes video for their upcoming action-adventure title Tomb Raider: Legacy of Atlantis, diving deep into the reimagining of the game's iconic Egypt level.
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Crystal Dynamics and Flying Wild Hog have rolled out a brand-new video for their upcoming action-adventure title Tomb Raider: Legacy of Atlantis. The footage serves as the eighth episode in their ongoing mini-documentary series detailing the game's development.
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Tomb Raider: Legacy of Atlantis is getting a closer look at how Lara will fight and grow, with the sixth episode of Play Tomb Raider's behind-the-scenes mini-doc series putting combat and progression in the spotlight. Crystal Dynamics, Flying Wild Hog, and Alix Wilton Regan all appear in the video, which is now live while the remake is still set to launch on 12 February 2027.
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Bloober Team has unveiled a new developer diary for Cronos: Lazarus, providing the first in-depth look at gameplay and highlighting major features coming to the expansion for Cronos: The New Dawn. The video reveals new mechanics, story developments, and a notable shift toward dynamic combat, as the team readies the expansion for its autumn 2026 launch on PC, PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and Linux.
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The developers of Ace Combat 8: Wings Of Theve have released a new developer diary, offering a look at the game’s production process. Announced back in December 2025, the game is set to launch later this year for PC, PlayStation 5, and Xbox Series X/S.
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IO Interactive has shared new details about the release of their upcoming action game, 007 First Light, confirming that the Nintendo Switch 2 version will launch later than other platforms. The game is set to arrive on PlayStation 5, Xbox Series X/S, and PC on May 27, 2026, while the release on Nintendo’s new console is planned for the summer.
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Battlestate Games has released a new installment of its “Dev Diaries,” focusing on the anti-cheat efforts in Escape from Tarkov. The team is changing how it communicates with players: instead of regularly publishing lists of banned users, it will now share analytics, explanations, and more detailed statistics.
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A new episode of the Samson developer diary has been released, focusing on the game’s story. In this latest entry, the team dives deeper into the background and character of the main protagonist.
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Lords of the Fallen 2 Gameplay Revealed in the Realm of the Dead — Hardcore Battles Await in a Dark Fantasy World
CI Games has released a developer diary and gameplay teaser for the upcoming RPG action game Lords of the Fallen 2, currently in development for PC, PlayStation 5, and Xbox Series X/S. The new video showcases gameplay set in Umbral—the realm of the dead. -
Konami and Annapurna Interactive have released the second developer diary for Silent Hill: Townfall, offering a behind-the-scenes look at how the Screen Burn Interactive team is bringing real Scottish coastal towns and their iconic fog to life on screen. The goal: to capture the atmosphere of classic Silent Hill without directly copying locations from previous games.
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Post-Apocalyptic Open World and the Relentless T-800 Threat — Terminator: Survivors Devs Share New Details
Italian studio Nacon Studio Milan has shared fresh insights into the development of their upcoming project, Terminator: Survivors. Based in Milan, the team describes themselves as “gamers to the core,” drawing inspiration from legendary titles like System Shock and The Last of Us. -
Samson Devs Reveal How They Create Vehicles for Their Noir City — The Main Car Becomes a “Character” of Its Own
The developers behind the noir action game Samson have shared insights into how they design vehicles for the shadowy city of Tindalston, and why the protagonist’s main car—the Magnum Opus—has become a character in its own right. -
Alkimia Interactive, together with publisher THQ Nordic, has released the fifth developer diary dedicated to the production of Gothic 1 Remake. The video, titled “Bringing the World to Life,” focuses on how the team is adapting the classic RPG to modern standards while preserving the core elements of the original game.
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Liquid Swords, the studio behind the open-world action game Samson, has released a new developer diary focused on the project’s combat system. Programmer Strati Zerbinis broke down the key principles of hand-to-hand combat, AI behavior, and the role of the environment in fights.
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NetEase Games has unveiled a deep dive into Season Six of Marvel Rivals in the latest episode of Dev Vision Vol. 13. Titled “Night at the Museum,” the new season kicks off on January 16 and introduces Deadpool, a new map, balance changes, and an updated competitive system.
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Blumhouse Games and Vermila Studio have released the second episode of their “Welcome to Tormentosa” series for the action-horror title Crisol: Theater of Idols, this time shining a spotlight on the game’s terrifying enemies. In the video, Blumhouse Games’ creative director Louise Blain discusses the origins of the enemy designs and how the team transformed religious symbols into unsettling, almost living nightmares.
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Photogrammetry, Breakable Weapons, and the Philosophy of "Lived-In" Items — ILL Developers Reveal New Details
The second installment of the developer diary series for the upcoming horror game ILL has been released, focusing on the team's meticulous process for creating melee weapons. The developers deliberately reject the idea of pristine, factory-new gear, opting instead for items that have already "lived a life."
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