New Xbox Will Offer Native Backward Compatibility — No Emulators Needed
Recent rumors about Xbox's future, sparked by the ASUS ROG Xbox Ally announcement and talk of potential third-party hardware partners, triggered a wave of concern among fans. The main worry: would Microsoft's next box simply be a PC-like device, leaving behind vast libraries of games from previous consoles?
According to Jez Corden, a well-known Windows Central reporter with solid sources, the next Xbox will achieve an unprecedented level of backward compatibility – at the hardware level. His sources indicate the future console's silicon will have built-in, direct support for Xbox 360, Xbox One, and Xbox Series X/S titles (under the backward compatibility program).
Games from past generations will run natively, communicating directly with the new console's components. This promises maximum stability, performance, and avoids the potential glitches inherent in software emulators. The overwhelming majority of games purchased for Xbox One and Series X/S will be playable on the new platform without any extra effort from players.
Despite plans to partner with companies like ASUS, Microsoft will continue developing and releasing its own traditional gaming console. Rumors of a full shift to cloud gaming or abandoning dedicated hardware are inaccurate.
While official details from Microsoft are still pending, information from trusted sources paints an encouraging picture. The next Xbox, it seems, won't just be a step forward in power. It's also poised to be a true guardian of your gaming library, ensuring a seamless transition and preserving access to your favorite titles from years past – thanks to this unique solution.
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