UE4SS TesSyncMapInjector

  • The Elder Scrolls 4: Oblivion Remastered — UE4SS TesSyncMapInjector
Author:
GodschildGaming
Size:
8.43 kB
Date:
May 9, 2025, 06:26 AM
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39
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  • May 9, 2025, 06:26 AM
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This is the beginning of a new era for items. No more need to create pak files just for a new iron sword with unique properties. Now, form IDs from your esp will be added to the TesSyncMap — only a little configuration is required. This also works for custom models if someone knows how to inject new tes mesh files.

How to run:

Main files:

  • Unpack into the root folder of Oblivion Remastered.

Mods using this mod:

  • All mods using this mod should be installed in OblivionRemastered\Content\Dev\ObvData\Data for esp files and in OblivionRemastered\Content\Dev\ObvData\Data\SyncMap for ini files.

Ini example:

[Meshes]

000ed3=/Game/Forms/items/weapons/WeapIronDaggerFine.WeapIronDaggerFine

000ed3 is the internal item ID in the Construction Set

/Game/Forms/items/weapons/WeapIronDaggerFine.WeapIronDaggerFine is the Unreal mesh resource you want to use for your item.

Related files:

Useful links:

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