Atomic Heart
The main character is Major Sergey Nechaev, nicknamed P-3, a KGB special agent assigned a particularly dangerous mission. At the factory, the robot... Read more
The main character is Major Sergey Nechaev, nicknamed P-3, a KGB special agent assigned a particularly dangerous mission. At the factory, the robot control system has malfunctioned, and instead of helping humans, the robots have started killing their masters. It is necessary to stop this madness, find and neutralize the instigators, while also delving into the intricate plans of the Soviet party nomenclature and the director of the Enterprise, the genius inventor Dmitry Sechenov.
The power of polymers
The world of Atomic Heart is vastly different from our reality due to innovators who tackle problems that usually take entire institutes decades to solve. In the 1930s, the young Sechenov invented "polymer" — a liquid programmable compound of heavy water and silicon.
This discovery launched the Soviet robotics program, for which the government allocated a vast territory called Enterprise 3826. There, the best scientists and engineers founded science cities like "Vavilov," "Pavlov," "Theater," "Chelomey," and others, while Sechenov led them and continued to improve the "polymer."
World War II did happen in the world of Atomic Heart but, however, the USSR quickly defeated Germany, which towards the end of the war released the "brown plague" — a powerful genetically modified biological weapon.
Suffering more than others from it, the USSR transitioned labor-intensive agriculture, construction, and industry to robots, while creative and science-intensive fields were left for humans. As a result, by the end of the 1940s, the country emerged as a leader in development: cold fusion reactors, levitating trains, flying drones and cars, quantum computers, and Gagarin, who conquered space 10 years earlier.
By 1955, the time when the game's events begin, Sechenov had improved his invention to "neuro-polymer." This substance painlessly integrates human consciousness into a single network with other people, robots, and computers with an infinite amount of knowledge, allowing instant messaging, controlling technology, or learning something new. Ahead lies the mass polymerization of the USSR population and the conquest of Mars.
Enterprise 3826
There is no seamless open world in Atomic Heart; you cannot wander wherever and whenever you want or go back. Alternating between each other, most locations consist of elongated "corridor" levels, while fewer are large open spaces. This combines approaches typical of corridor shooters and open-world games.
Enterprise 3826 is located in a meadow-forest biome with mountainous and lake landscapes, showcasing a model of peaceful, calm life. Fields and farms, settlements and villages, tourist cottages, infrastructure and economic facilities, all connected by a network of roads and various robots caring for the territory and performing designated operations. A true utopia.
Following the principles of object secrecy in the USSR, only by going underground do you understand its true colossal scale. Levels are fully-fledged factories, research centers, factories, laboratories, medical complexes, agro-industrial parks, etc. While the open spaces are designed in a unified style, the designers did not repeat themselves, and each level received its unique feature, a set of its own design styles, decorations, and individual items.
No foreign capitalist samples. Everything—from posters and animations, clothing and room designs, to car models, building architecture, and monuments in Atomic Heart—is done in a visual style of retro-Sovietism, synthwave, avant-garde, and empire.
Jarring vulgarity
The plot of Atomic Heart is original and well thought out, filled with details, and includes several unexpected twists and endings. Sergey’s antics with horny robots are just a facade for such complex themes as the dangersposed by progress, the influence and role of individuals in history, and the intervention of dictatorship in the life of the creator. The screenwriters managed to create a "gray morality" without clearly good or bad characters and events.
The narrative begins with a prologue where the devoted cyborg Nechayev receives an upgrade in the form of a polymer glove from Sechenov. This glove is also the companion of KRAZ, a key character in the plot, as in the recent past, the protagonist of Atomic Heart lost his memory. The relationships between him, Sechenov, and KRAZ form the main plot arc.
The artificial intelligence leads missions, suggests routes, clarifies complex moments, narrates about the game world, robots, and human inhabitants, and even reveals Nechayev's backstory. He appears as a stereotypical action hero: not particularly bright, a war veteran with post-traumatic stress disorder, cursing at every opportunity.
There are few other characters; their images do not go beyond familiar shooter archetypes, but they are revealed through well-defined personalities, sufficient to explain the backstory of the time and understandable motivations. The story is linear from start to finish, does not offer side quests, and picks up pace after the first third. The cutscenes are well staged and directed.
Polymer, comrade!
The combat system is based on intense forward movement, dismembering androids and other organic beings with makeshift weapons supported by the glove's abilities. Depending on the type, the weapons allow for slashing, chopping, or smashing enemies. All hits are reflected on their bodies.
Each weapon has several styles of strikes, as well as individual dependencies on quick-weak, slow-strong strikes, and an alternative mode. You can dodge enemy attacks by running, jumping, or dashing to the sides, but there is no block or roll available; however, you can push back the overwhelming enemies with a basic glove attack.
The glove's abilities —freezing, fireball, electric shock, polymer emission, and upward lift—open up new tactical schemes, but combos between them and other actions are not provided. The glove also justifies the upgrade of Nechaev's polymer organism and unlocks the hacking of robots and mechanisms.
Since the action takes place in the depths of the USSR, there isn't much weaponry — a couple of firearm options, several futuristic energy guns , and a kind of RPG equivalent. Each type has its own shooting physics, and shooting is generally enjoyable. The shooter aspect kicks in when the player accumulates enough ammunition or resources to craft them.
For a week in Komarovo
The single-player game features a standard set of activities: we move forward, explore the level, take down all encountered enemies, solve puzzles, find secrets, study lore through notes and messages, vacuum the locations, and enhance the character. Since there are few cutscenes, they are compensated by constant banter between companions.
Occasionally, unique bosses appear, and discovering their strengths and weaknesses requires adapting the play style. The upgrade allows changing the character build without penalties and is familiar for shooters. We drain polymer from defeated enemies, accumulate it, buy passive perks that affect basic character parameters (health, movement speed, inventory size, etc.). Or we spend it on active glove abilities, making them more powerful, versatile, or simply more useful.
The pace of gameplay increases in corridor levels when Atomic Heart actively spams mobs and tries to kill the player in various ways, and slows down in open spaces. However, enjoying the views while leisurely driving a "Moskvich" is not possible due to the quickly recovering worker robots pressuring the player like in some Dark Souls. The balance is set so that resource scarcity will always be present, but exploring the world can yield useful blueprints for weapons or upgrades, making the hero generally stronger.
The time of the first:
- Be careful, there's a lot of profanity that doesn't carry meaningful weight. It cannot be turned off.
- Gameplay changes sporadically due to a mix of different ideas and gameplay mechanics.
- Within a year after the release, the game received 4 major DLCs, one of which significantly expanded the arsenal that wasn't completed by the release.
Store Offers and Discounts
System requirements and PC test
- Windows 10
- CPU: AMD Ryzen 3 1200
- RAM: 8 GB
- Free Space: 90 GB
- VRAM: 4 GB
- Video Card: AMD Radeon R9 380
- DirectX: 12
- Keyboard, Mouse
- Windows 10
- CPU: AMD Ryzen 5 2600X
- RAM: 16 GB
- Free Space: 90 GB
- VRAM: 8 GB
- Video Card: AMD RX 6700 XT
- DirectX: 12
- Keyboard, Mouse
News
-
Atomic Heart Gets New Teaser for Its Final Story DLC -
Reverse: 1999 Announces Crossover with Atomic Heart -
The Twins Make Their Debut in the New Trailer for The CUBE — an MMORPG Set in the World of Atomic Heart -
Atomic Heart: Ultimate Edition Set for 2026 Release -
Mundfish Teases Final Atomic Heart DLC -
The First Images of Atomic Heart’s New DLC Revealed — Players Can Expect Mysterious New Locations -
Resident Evil 9, Hollow Knight: Silksong, New Tomb Raider — Games That Could Be Revealed in the Coming Days -
Atomic Heart Reaches 10 Million Players Worldwide -
Natalia Ishkaeva cosplays as Nastya from Atomic Heart -
+ 10 news
Reviews and ratings
The developers are handsome. They were able to bring the game to perfection and did not give up when difficulties arose.
The first impression is pure delight! The optimization on release is simply amazing. In 8 hours of playing I didn’t see any significant bugs or lags.
The old lady 1060 6Gb played the game easily and naturally at medium/high settings.
The game initially resembles BioShock, but this does not spoil the overall impression.
Cool mobs, cool voice acting, interesting secondary characters.
Thank you very much for the opportunity to play a quality game!
Разработчики красавчики. Смогли довести игру до идеала и не бросили, когда возникали трудности.
Первое впечатление — сущий восторг! Оптимизация на релизе просто потрясающая. За 8 часов игры не видел существенных багов или лагов.
Старушка 1060 6Gb потянула игру легко и непринужденно на средне/высоких настройках.
Игра напоминает вначале BioShock, однако это не портит общее впечатление.
Крутые мобы, крутая озвучка, интересные второстепенные персонажи .
Спасибо большое за возможность поиграть в качественную игру!
The game is very atmospheric.
The music for the game was chosen very well.
The visuals of the game are simply amazing.
I advise you to play
Игра очень атмосферная.
Музыка для игры подобрана очень хорошо.
Визуальные составляющие игры просто потрясающе.
Советую поиграть
The unimaginable magic of the atmosphere of the Cyber-punk scoop was very impressive, as if a part of everyone who lived in the scoop was involved in the creation of the game!
Не вообразимая магия атмосферы Кибер-панк-совка очень впечатлила, как будто бы частичка каждого кто жил в Совке участвовала в создании игры!
Crazy style, frantic voice acting, a mountain of references and memes, a chic fighter, a rich mechanic, a lot of meat, trunks and melee, the design of everything from locations to robots is incredible. Very steep rooms-mystery rooms (although management in them from the shooter sometimes looks strange). The open world is slightly weak (for de facto is the corridor), almost useless transport. But it is necessarily for passing. All weaknesses (this is where 4/5) are fatly overlap with uniqueness and manually made by high -quality game design.
Безумный стиль, бешеная озвучка, гора отсылок и мемов, шикарная боевка, богато механик, много мяса, стволов и рукопашки, дизайн всего от локаций до роботов невероятный. Очень крутые комнаты-загадки (хотя управление в них от шутера выглядит иногда странновато). Слегка слабоват открытый мир (ибо де факто коридор), почти бесполезный транспорт. Но прям обязательно к прохождению. Все слабые места (это где 4/5) жирно перекрываются уникальностью и вручную сделанным качественным геймдизайном.
even 6.5 points. The idea was great, the implementation didn’t disappoint either. The game mechanics are unique. the characters are well developed. There are places where you can laugh and where you can frankly suffer from the bosses) but the interest in playing through it a second time somehow disappears by itself, although the desire appears because the game is not meant to last for many hours even with all the bunkers. The supplement is boring, monotonous and short, and could have been better.
четные 6.5 баллов. идея супер, реализация тоже не подвела. механика игры своеобразная. персонажи проработаны. Есть где посмеятся и где откровенно пострадать от боссов) но интерес на прохождение во второй раз как то отпадает сам собой хотя желание появляется ибо игра не сказать что на многочасовое прохождение даже со всеми бункерами. Дополнение нудное однообразное и короткое могли бы и лучше.





