The ninth game in the main Resident Evil series. Picks up after the events of Village, returning players to the heart of the franchise - a dilapidated Raccoon... Read more
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Players:
Metacritic:
Damage editing [1.2]
Author:
CeeExx
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Size:
3.06 kB
Date:
March 8, 2026, 12:51 AM
Downloads:
23
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Download (3.06 kB)March 8, 2026, 12:51 AMredaktirovanie-urona-1-2_1772920266_579898.zip
This mod introduces advanced combat customization for Resident Evil Requiem, allowing players to modify both the damage dealt to enemies and the damage received by the player. It includes several built-in difficulty presets and supports quick toggling during gameplay. All settings are applied through REFramework and are saved between game sessions.
Features:
- Enemy damage multiplier from 0.1x to 100x;
- Player damage multiplier from 0.0x to 10x;
- F8 hotkey to toggle the mod on or off;
- Settings automatically saved between sessions.
Difficulty presets:
- Default — 1x dealt, 1x received;
- Easy — 2x dealt, 0.5x received;
- Hard — 0.5x dealt, 2x received;
- Nightmare — 0.25x dealt, 3x received;
- One Punch — 100x dealt, 1x received;
- Glass Cannon — 3x dealt, 3x received;
- Invincible — 1x dealt, 0x received.
Requirements:
- REFramework – mod unlocking and extended functionality.
Installation:
- Ensure REFramework is installed and configured;
- Download the mod archive and extract it;
- Copy the extracted contents into the game root folder (example: SteamLibrary\steamapps\common\RESIDENT EVIL requiem BIOHAZARD requiem);
- Verify the path — the script file must be located in .../reframework/autorun/;
- Launch the game — the mod will activate automatically.
Useful links:
