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More Damage
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Download (311.44 kB)April 29, 2025, 11:15 AMх1,5uvelichennyjj-uron_1745914513_614954.zip
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Download (311.48 kB)April 29, 2025, 11:15 AMх2uvelichennyjj-uron_1745914513_492963.zip
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Download (311.78 kB)April 29, 2025, 11:15 AMх3uvelichennyjj-uron_1745914513_277711.zip
This mod aims to make combats deadlier by increasing the damage of:
- Weapons and ammunition;
- Damaging spells (including powers);
- Enchantments;
- Poisons and poisonous ingredients;
- Creatures that do not use weapons (e.g., trolls, mudcrabs, rats, and possibly summoned creatures — untested).
The mana cost for damaging spells has also been proportionally reduced. There is a known bug/feature with absorb health spells: they deal increased damage but only heal for the original damage.
Known Bugs
- Fatigue damage when blocking and armor degradation are sped up due to increased damage;
- Blocking takes more fatigue than intended;
- Heavy armor, blades, blunt weapons, as well as light armor and destruction, will probably level slower since they are hit-based instead of damage-based.
What is in the files?
(Nx is a stand in for whatever version you decide to chose — currently existing versions: 2x, 3x)
MoreDamage_Nx_Ammunition.esp: Contains changes to ammunition.
MoreDamage_Nx_Creatures.esp: Contains changes to base game creatures (including hopefully summons).
MoreDamage_Nx_Creatures_Deluxe.esp: Contains changes to the ~7 new creatures added by the deluxe version.
MoreDamage_Nx_Enchantments.esp: Contains changes to enchantments.
MoreDamage_Nx_Ingredients.esp: Contains changes to ingredients (needed to be able to craft better poisons)
MoreDamage_Nx_Potions.esp: Contains changes to (existing!) poisons and poisons sold by vendors.
MoreDamage_Nx_SpellCostReduction.esp: Contains the downscaling of spell costs. If you do not use this the starting flare will cost more (due to it dealing more damage)
MoreDamage_Nx_Spells.esp: Contains changes to base game spells.
MoreDamage_Nx_Spells_Deluxe.esp: Contains changes to exactly one spell added by the deluxe edition.
MoreDamage_Nx_Weapons.esp: Contains changes to the base game weapons.
MoreDamage_Nx_Weapons_Deluxe.esp: Contains changes to the weapons added by the deluxe edition.
MoreDamage_Nx.esp: Contains...
MoreDamage_Nx_Ammunition.esp
MoreDamage_Nx_Creatures.esp
MoreDamage_Nx_Enchantments.esp
MoreDamage_Nx_Ingredients.esp
MoreDamage_Nx_Potions.esp
MoreDamage_Nx_SpellCostReduction.esp
MoreDamage_Nx_Spells.esp
MoreDamage_Nx_Weapons.esp
MoreDamage_Nx_Deluxe.esp: Contains...
Everything that MoreDamage_Nx.esp contains
MoreDamage_Nx_Creatures_Deluxe.esp
MoreDamage_Nx_Spells_Deluxe.esp
MoreDamage_Nx_Weapons_Deluxe.esp
How to launch:
- Use MoreDamage_Nx.esp if you do not have the deluxe edition;
- Use MoreDamage_Nx_Deluxe.esp if you have the deluxe edition;
- Use MoreDamage_Nx_Patch_BalancedUnleveledRewardsRemastered.esp if you have the corresponding mod.
The other files are the changes of the two bigger files but in modules, for anyone who might need them for some reason. If you choose the module approach, you can mix and match different Nx versions as you like, as they are inter-compatible.
- Extract the files and place them into the Oblivion data directory: SteamLibrary\steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data;
- In the same directory: open Plugins.txt and add them to your load order.
Useful links:
