Gothic 1 Remake Main Story & Chapters Walkthrough

Gothic 1 Remake Main Story & Chapters Walkthrough

Vladyslav Shamshurov
June 22, 2026, 09:01 AM
Contents
Contents
Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6

In Gothic 1 Remake, the player will go from a newcomer in the Colony to an important figure in the fight against the magical Barrier. The game's walkthrough is split into several chapters tied to the search for key items and the hero's development inside the Colony. In this guide, we describe a complete chapter-by-chapter walkthrough of Gothic 1 Remake and explain how to start the game, complete the main story quests, get rewards, and avoid missing important branches.

Chapter 1. The World of the Convicts

Meeting Diego
Meeting Diego

After the opening cutscene and your first meeting with Diego, talk to him and choose the following options:

  • "I have a letter for the High Mage of the Circle of Fire";
  • "What do I need to know about this place?"

After that, the hero can ask Diego about the local history, the camps, the leader of the Old Camp, and other story information. At the end, choose the "Leave" option and follow him along the road between the cliffs. Press I to open the inventory and find the notes you received.

Chest on the Road
Chest on the Road

Along the way, do not forget to kill meatbugs and loot their meat. Before the entrance to the mine, you will come across a small shelter with a chest. Take its contents and keep following Diego. Here, you will meet your first dangerous enemy. Do not try to fight it: the monster takes away half your health with one hit. Instead, let Diego kill the creature and take the white meat from the monster.

Old Camp
Old Camp

After that, you can leave Diego behind and continue on your own. Go down the mountain path, watch the chapter cutscene, and pass two diggers. At the fork, turn left, cross the stone bridge, and head toward the massive wooden fort. Two guards will meet you at the entrance and start a conversation.

Meeting Diego Again
Meeting Diego Again

In the dialogue, choose "I just want to look around", then "Diego said he would wait for me inside". After that, the men will let the hero in without any trouble. Follow the stone path and find Diego again. Choose the answers "Who is Gomez?" and "What do I need to do to join Gomez's people?", then ask about Thorus.

The entire first chapter is built around the main character joining one of the three camps: the Old Camp, the New Camp, or the Swamp Camp. In this walkthrough, we cover all the main camp quests, but in the end the choice will be locked to the Swamp Camp. We have already explained which camp is best to choose in Gothic 1 Remake in a separate guide.

How to Get the Shadows' Approval

Shadow Thorus
Shadow Thorus

The guard you need is easy to find: he is standing near the stone gate close by. Approach him and start the dialogue with "So I can't go this way". Tell him about your message for the High Fire Mage, get rejected, and try to bribe him. After failing again, tell him about your intention to join the Old Camp and mention Diego in the conversation.

Shadows Have Individual Names
Shadows Have Individual Names

After learning the rules for joining the camp, talk to Diego again, ask for a test, and start looking for people who can vouch for you. Finding four is enough. Ask how to find the Shadows and who can teach the hero useful skills. Diego will point you toward Fingers, one of the Shadows. The easiest approvals to get are from the Shadows Whistler, Sly, the previously mentioned Fingers, and Thorus. They are spread throughout the Old Camp.

How to Get Fingers' Approval

Shadow Fingers
Shadow Fingers

First, turn left, drop down from the ledge, and find a character named Mud. Even if you disagree, Mud will start following the hero. Ignore him for now. To get rid of him, punch Mud several times and he will run away. Keep going straight, find Snaf near the cauldron, and turn right near the closest house. At the top, you will find a white-haired Shadow named Fingers.

Chest with the Ring
Chest with the Ring

Talk to him, tell him about your intentions and Diego's advice. He will ask you to steal a special ring from Scatty's hut. If necessary, ask Fingers to teach you lockpicking, but in this guide we will still give the required combinations. Scatty's house is to the left of the white-haired Shadow, right below the slope. You may have found a lockpick in the chest near the mine entrance right after the start of the game. Go inside, approach the chest, make sure to save, and perform the actions described below. The plates are counted from the closest to the farthest:

  • Third plate — five turns left;
  • Fifth plate — five turns left;
  • Fourth plate — four turns left;
  • Fifth plate — four turns left;
  • Second plate — four turns right;
  • Fifth plate — four turns left;
  • First plate — two turns right;
  • Third plate — two turns left;
  • Fourth plate — one turn left.

After searching the chest and collecting all the loot, return to Fingers and turn in the quest.

How to Get Whistler's Approval

Shadow Whistler
Shadow Whistler

The next Shadow is Whistler. Return to Thorus and go down the path on the right. Follow the stone wall until you see the Shadow under the red cloth. Talk to him, accept the quest, and take 110 ore. Then turn left, go to the main trading square, and meet Torrez. He will explain the basics of magic and offer the hero a path toward becoming a mage. We will come back to him later.

Merchant Fisk
Merchant Fisk

Fisk is sitting on a bench under a wolf skin on the left. Start a conversation and mention the sword with engravings. Complete the deal, return to Whistler, and receive his approval.

How to Get Sly's Approval

Shadow Sly
Shadow Sly

Now head to Sly. He is standing near one of the houses on the upper ring. From Whistler, turn right, go straight, and climb the well-kept path. Talk to the man and accept the quest to find his partner outside the camp. He can be found in a cave nearby. Leave the camp through the southern exit, which is not far from the trading square.

Cave South of the Camp
Cave South of the Camp

Outside, turn right and look for a small entrance between the rocks. It will be guarded by several monsters. You do not have to kill the molerats: just run into the cave, search the corpse on the ground, and return to Sly. Give the amulet to the man and receive his support.

How to Get Thorus' Approval

Mordrag
Mordrag

The final Shadow is Thorus. Approach him near the entrance to the inner ring and ask for a test. He will tell you about a local thief named Mordrag. Mordrag can be found near the same southern gate you used to reach Nek's cave. When you get there, turn left and talk to the man on the bench, choosing "You are in trouble" and then "Suppose I want to join you. Will you help me?"

Mordrag's Ring
Mordrag's Ring

Ask Mordrag to lead you to the New Camp and follow him, but make sure to remember the way back. Along the way, he will help you kill monsters, which gives a lot of experience. When you reach the camp entrance, Mordrag will stop and give you his ring. With it, you will be allowed to meet the camp leader, but hold off on that for now.

Shadow Thorus
Shadow Thorus

Return to the Old Camp along the same path and talk to Thorus. If it is already late outside, go to Mud's hut and sleep in his bed. Unlike everyone else in the camp, the guy will not mind. By ten in the morning, the guard will already be at his post, and you will be able to turn in the quest.

How to Complete Diego's Test of Faith

Map Merchant Graham
Map Merchant Graham

After receiving the fourth approval, return to Diego and ask for the final test. He will explain that the diggers need to obtain a supply list. The list itself is with a guard in the Old Mine not far from the camp. To make it easier to find the right place, approach Graham on the raised area to the left of the camp's main gate. Tell him you are there on Diego's behalf, refuse to pay ore, and get a free map.

Entrance to the Old Camp Mines
Entrance to the Old Camp Mines

It will make navigation easier. Leave the camp through the main exit, cross the stone bridge, and turn left near the guards. Continue until you reach the broken cart, then choose the right path at the fork. Keep going straight, meeting diggers and guards along the way. When you reach the Old Mine area, enter the huge cave and go down several levels.

Shadow Ian
Shadow Ian

Ian will be standing near Alberto several levels below. Give him the code from Diego, take the list, and head toward the New Camp.

New Camp Quests

Entrance to the New Camp
Entrance to the New Camp

To do this, leave the mine and go to the fork. One path goes down, while the other stays on the same level. Choose the second path, go straight, and find several scavengers. Keep running straight away from them, cross the wooden bridge, and you will notice two guards in the distance. You saw them earlier if you followed Mordrag to the New Camp. Continue along the familiar path to the settlement entrance, pass the rogues, and emerge at the huge rice fields.

New Camp
New Camp

Keep following the beaten path, choose the route upward, and talk to one of the mercenaries near the gate, a man named Jarvis. They will not demand ore from you, but they will warn you about the local customs. Stay on the path, cross the wooden bridge, and find the huge cave in the left stone wall. This is the New Camp.

Lares' Hut
Lares' Hut

Inside, stay close to the left wall, talk to two mercenaries, then climb up to Lares' hut. Convince Roscoe to let you in by mentioning Mordrag or Diego's supply list. Enter the hut, talk to the leader of the New Camp, and give him the list and the ring. Seeing the newcomer's potential, Lares will give you a quest to collect several hundred pieces of ore. For that, you will need to talk to one of the Baals in the tavern opposite the camp.

How to Get the Special Cigarette

Baal Kagan by the Fire
Baal Kagan by the Fire

Before that, go downstairs and approach the nearest campfire. There you will find Baal Kagan. Talk to him, offer to help distribute swampweed, take the free samples, and start walking around the New Camp, handing cigarettes to rogues. When all the cigarettes have been given out, return to Kagan and choose "Help me join the Brotherhood". For this, he will reward the hero with a special cigarette called Dreamcall, which will be useful when joining the Swamp Camp.

How to Get the Digger's Dress

Mine Near the Camp
Mine Near the Camp

To get into the tavern without trouble, leave the cave and turn left. Go straight, find the archers training, then turn left again into a small crevice between the rocks. Follow the path, pass the dangerous scavengers and molerats, enter the mining tunnel, and come out on the other side.

Foreman Swiney
Foreman Swiney

Keep going straight, turn right at the fork, and enter the Free Mine. Talk to the mercenary, turn left, and go down to the first hut along the way. Swiney, a local worker and foreman, will be waiting there. Tell him that you want to become a digger, show off your ore vein mining skills, and receive your first armor: the Digger's Dress. With it, you will be allowed into the bar without problems.

How to Sell All the Swampweed

Baal Isidro in the Bar
Baal Isidro in the Bar

Return to the New Camp, find the small tavern opposite the cave, and pass the rogues at the entrance. Turn right and talk to Baal Isidro. Tell him about Baal Kagan's business and take all the goods, but do not repeat the previous quest. Instead, find a man named Cipher in the bar and talk to him. He will offer exactly 400 ore for all your swampweed. Naturally, we are not going to give all the profit back to Isidro.

How to Complete the Rice Lord's First Quest

Rice Lord
Rice Lord

Now let us move on to the Rice Lord's quests. To find him, return to the main entrance of the New Camp and talk to the man in the wooden pavilion in the center. Ask for any job and return to Silas' tavern. Talk to the bartender, promise to deal with Rayk, and approach the drunk near the cauldron. In the conversation, choose the following options: "Stop annoying everyone" and "This Fresh One is going to chase you all the way to Nordmar." After that, defeat Rayk in a duel, take his loot, and start the dialogue again. The drunk will leave the bar, and you will be able to turn in the quest to Silas and then to the Rice Lord.

How to Complete the Rice Lord's Second Quest

Farmer Malon
Farmer Malon

Immediately take the second quest to find the missing Bran. Ask the lord about him, get a hint about the local farmers, and turn around. Find the wooden ladder leading to one of the fields and look for a farmer named Malon. Talk to him about Bran, get more information, and head toward the camp exit.

Rogue Jacko
Rogue Jacko

Without turning aside, go straight until you notice a house by the river. After finding the yellow path, turn right and talk to Renyu. He will let you inside. Find Jacko on the upper platform and try to start a conversation. The man will immediately attack you. Parry his attacks, knock the fighter to the ground, and take all his belongings. Wait until he gets up, then talk to him a second time.

Opening the Chest in Silas' Basement
Opening the Chest in Silas' Basement

From him, you will learn about Silas' basement, where Bran went to pay off his debts. Go to the tavern, circle around to the other side, and dive into the hidden underwater passage. Swim with the current, enter the basement, and search Bran's body. There will be a chest to his right. Pick the lock with the following combination:Sixth plate — three turns right;

Third plate — four turns right;

First plate — two turns left;

Sixth plate — four turns right;

Fourth plate — five turns left;

Third plate — four turns right;

Fifth plate — two turns left;

Second plate — two turns right;

Sixth plate — two turns right;

Fourth plate — two turns left;

Fifth plate — one turn right.

Talking to Silas Again
Talking to Silas Again

Take the axe inside, return to Silas, and tell him about the body in the basement. After that, approach the Rice Lord, explain the situation with Bran, and show him the axe from the basement. In the end, you will receive a reward in the form of experience and ore, as well as the Rice Lord's approval in case you want to join the New Camp.

How to Get to the Swamp Camp

Graham's Maps
Graham's Maps

The third camp you can join is the Swamp Camp. You already obtained one item needed for joining earlier: the special cigarette from Baal Kagan. To reach the faction's territory, return to the Old Camp and buy the map of the Colony from Graham. It shows all currently accessible areas.

Baal Parvez
Baal Parvez

After buying it, head toward the central square and find Baal Parvez near a group of listeners. Start a dialogue with him and ask him to take you to the Swamp Camp. The Templar will agree and show the main character a hidden path to the Brotherhood, clearing dangerous monsters from the road. You will receive experience for this.

Baal Namib and Lester
Baal Namib and Lester

After reaching the entrance to the Swamp Camp and sending Parvez back to the Old Camp, go forward and talk to the two Templars. Tell them that you intend to become a novice and cross the bridge toward the big tree. Two local cultists will be standing nearby: Baal Namib and Lester.

Talking to Lester Again
Talking to Lester Again

Ignore the first guru for now and start a conversation with Lester right away. Tell him you want to join the Brotherhood, listen to the required conditions, and then ask the man to take you to Cor Kalom's laboratory. Follow him along the wooden walkway, stop near Harlok, and start another conversation.

How to Get Baal Namib's Approval

Scene for the Baal
Scene for the Baal

Now you have access to the line: "And how do I get your teacher's attention?" Lester will come up with a small scene that will allow Baal Namib to give you his approval. Return with the man to the camp entrance, start the conversation, and choose "Brother Lester, I have renounced the old gods!"

Cor Kalom
Cor Kalom

Then Baal Namib himself will address you. Tell him: "Yes, I want to walk the path of the Sleeper", and you will receive his approval. With it, return to Cor Kalom's laboratory, climb the spiral staircase, and speak to the alchemist inside the hollow tree. After receiving the quest to join the Brotherhood, go back down to the ground, turn left at the fork, and enter the temple with the novices through the stone gate.

How to Get Baal Tyon's Approval

Brotherhood Temple
Brotherhood Temple

Talk to Baal Tyon and offer him the "humble gift" you received from the swampweed merchant in the New Camp. After a short vision, the Baal will recognize you as chosen and give you his approval.

How to Get Baal Orun's Approval

Gorim
Gorim

Return to the stairs leading to Cor Kalom's laboratory. At the fork, turn right, then right again, go straight, turn left from the tree, and cross the wooden bridge. On the right, there will be a pavilion with several servants. One of them is Gorim. Talk to the man and learn about his situation. Gorim needs Harlok to take over his shift at the presses.

Baal Orun
Baal Orun

Return to the big tree with the spiral staircase and talk to Harlok. Choose the first dialogue option and knock the man to the ground. Wait until he gets up, then start the dialogue again. Return to Gorim, report what you have done, and earn Baal Orun's attention.

Balor
Balor

He will tell you that Kalom needs swampweed for experiments. To find the gatherers, leave the pavilion and turn right. Cross the broken wooden walkway and stay on the wooden path. After finding the two-story camp in the swamp, turn left, and when you reach the tall tree, turn right. There will be a tent with Balor. Talk to the weed gatherer and receive fifty units of goods.

Virran's Tower
Virran's Tower

Next, you need to find Virran. His tower is to the right of the swamp entrance. Return to the wooden bark, but do not cross the river. Instead, turn right, jump across the river twice, and climb the tall building using the ladder on the left. Start a dialogue with the man, tell him that Orun sent you, then choose the answer: "If you do not believe me, go ask him yourself". After that, Virran will give the hero a task: eliminate 9-10 bloodflies in the swamp area.

Bloodflies on the Beach
Bloodflies on the Beach

The easiest way to eliminate them is to follow this route:

  • Go down and turn right. Not far from Virran's tower, there is a beach with three dangerous bloodflies. Kill them and return to the swamp entrance.
  • Two more enemies will be flying near the bark.
  • On the way to the two-story camp, you will find three additional bloodflies.
  • There will be another enemy on the bridge to the right of Virran's tower.
  • The last group of 3-4 creatures can be found to the left of the same tower.
Virran
Virran

After clearing the area, return to Virran and report that the task is complete. Take the remaining swampweed, return to Cor Kalom, and hand over all the swampweed you collected. After that, go to Baal Orun, tell him about the completed delivery, and take the Sleep scroll as your reward. It will be useful for getting the final approval.

How to Get Baal Cadar's Approval

Baal Cadar
Baal Cadar

To reach the final Baal, go to the spiral staircase and turn right twice at the fork. The preacher Cadar will be telling the local novices about the deity. You can get his attention with a Sleep scroll: use it on one of the students. Then talk to the Baal and receive the fourth approval.

Talking to Cor Kalom Again
Talking to Cor Kalom Again

After earning the support of four gurus, you can join the Swamp Camp and become a full-fledged novice of the Brotherhood. Climb up to Cor Kalom's laboratory, tell him about your achievements, and join the society of the Sleeper, proving the truth of your faith.

Other guides

Chapter 1Chapter 2Chapter 3Chapter 4Chapter 5Chapter 6

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