Game files / Gameplay / Page 27
Vampire: The Masquerade - Bloodlines 2 — Deaf enemies
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This mod changes enemy behavior. It is more difficult for their allies to alert them; They give up pursuit after a few seconds and return to normal behavior; They don't remember exactly where you were; They calm down and forget suspicion ...
PowerWash Simulator 2 — Free shop
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Just makes everything free. Requires Melonloader (the author could only get Melonloader v0.7.2-ci.2363 Open-Beta to work).
Plants vs. Zombies Replanted — Quick collect
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This mod adds automatic collection of all suns, coins, and presents. No longer do you have to avoid playing at 2.5x speed just because the suns disappear too quickly. How to run: Install Melonloader; Extract the zip archive into the Mods ...
Escape from Duckov — Warehouse Search Bar
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This mod adds a search bar for quickly locating items in the warehouse; Allows searching items by name; Tested on version 1.0.31; Installation: Download the file; Extract the "StorageSearchBar" folder to \Escape From Duckov\Duckov_ ...
Escape from Duckov — Dynamic Crosshair Sight
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This mod synchronizes the crosshair color with the weapon effective range indicator text, providing intuitive feedback about the distance to the target; At close range, the crosshair will retain its default color; Tested on version 1.0.31; Installa ...
Dying Light: The Beast — Powerful kick
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This mod makes kicks and all other attacks mega-impulsive and powerful, so much so that you can send everyone flying.
Escape from Duckov — Recorded indicator
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Marks keys and blueprints that have been registered at the key station and workbench with a green checkmark. How to launch: Download the file; Unpack the Duckov_RecipeRecordedIndicator folder into \Escape From Duckov\Duckov_Data\Mods; If ther ...
Escape from Duckov — Quest area display on the map
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This mod shows the locations of items and quests on the map. It does not display teleport beacons. Tested on version 1.0.30. How to launch: Download the file; Unpack the ShowQuestsAreaOnMap folder into \Escape From Duckov\Duckov_Data\Mods; If ...
Escape from Duckov — Item value
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Displays the selling price of an item, also taking into account the condition of weapons/armor. Tested on version 1.0.30. How to launch: Download the file; Unpack the DisplayItemValue folder into \Escape From Duckov\Duckov_Data\Mods; If there ...
Escape from Duckov — Item rarity
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This mod adds rarity display to in-game items (based on their value), recalculates search duration, and adds search sound effects. Tested on version 1.0.30. How to launch: Download the file; Unpack the ItemLevelAndSearchSoundMod folder into \Es ...
Escape from Duckov — Boss marker on the map
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Marks boss positions on the map in real time using a third icon on the map and a red color. This makes it easier to find and kill bosses. Tested on version 1.0.30. Nearby toggles the display of enemies only nearby. How to launch: Download the ...
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Armor artifact slots
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Maximum number of slots for artifacts. Compatible with other mods (does not use the ArmorPrototypes.cfg file). If the mod doesn't work, rename the file (for example, from Armor_ArtifactSlots_5_v1_6 to ZZZZZZZ_Armor_ArtifactSlots_5_v1_6) so that ...
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Reduced health for mutants
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Built for v1.6 and above, this mod reduces the health of all current mutants and zombies, making them less of a bullet sponge. In some cases, their movement speed has also been slightly adjusted. Additionally, overall NPC health is slightly reduced f ...
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Ammo MaxStack 9999
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The number of cartridges in a single slot has been increased from 999 to 9999. The icon for RPG has been reduced to 2x1. Compatible with versions 1.5-1.6. Files used: AmmoPrototypes.cfg — ammo. How to launch: Place in the ~mods folder.
Jurassic World Evolution 3 — Faster breeding
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Dinosaurs breed more frequently What the mod does: All species have 30-second egg incubation; Every species always lays 10 eggs at a time; All species reach maturity in 3 years; Creatures start breeding as soon as the nest cooldown timer end ...

