Game files / Gameplay / Page 34
Farming Simulator 25 — Mouse Steering [1.2.0.2]
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This mod for Farming Simulator 25 allows you to steer vehicles using your mouse. It offers detailed adjustments for sensitivity, smoothness, linearity, and dead zone, making driving more realistic and comfortable. The mod is especially useful for pla ...
Escape from Duckov — Alarm clock buttons
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Adds 6 buttons for the alarm clock. Tested on version 1.0.33. Sleep until 6 (morning); Sleep until 22 (night); Until rain (for fishing); Until storm 1-2; After storm. How to use: Extract the MakeTimeQuacker-main folder to \Escape From ...
Escape from Duckov — Instant building upgrade
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This mod allows you to instantly complete all building upgrades. If the mod doesn't work, try moving it to the top of the load order. This mod uses minimal code injection and generally does not conflict with other mods. How to use: Launch th ...
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Better NPC weapon drops
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It's always seemed odd that NPCs, who were blasting away at you moments before, have been using nearly ruined weapons. This gives a much wider spread in the condition of the weapons that they drop, meaning that some will be in a worse condition ...
S.T.A.L.K.E.R. 2: Heart of Chornobyl — Edible parts of mutants
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Now you can eat some mutant parts. Some mutant parts have the properties of weak artifacts. Compatible with versions 1.5–1.6. If it doesn't work, rename the file (for example, from Food_MutantLoot to ZZZZZZZ_Food_MutantLoot) so that it appears a ...
S.T.A.L.K.E.R. 2: Heart of Chornobyl — No deadly radiation - free exploration
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This mod disables radiation zones. You need to start a new game for the mod to work. But if you do, all these zones will be inactive, and the worst you’ll have to fear is strong-type radiation. Disabled regions around Pripyat or Jupiter can now be ex ...
VEIN — Increased backpack capacity
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All backpacks receive 100 times more extra capacity. How to use: Place the pak file into the D:\steam\steamapps\common\VeinDemo\Vein\Content\Paks folder.
Vampire: The Masquerade - Bloodlines 2 — Deaf enemies
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This mod changes enemy behavior. It is more difficult for their allies to alert them; They give up pursuit after a few seconds and return to normal behavior; They don't remember exactly where you were; They calm down and forget suspicion ...
PowerWash Simulator 2 — Free shop
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Just makes everything free. Requires Melonloader (the author could only get Melonloader v0.7.2-ci.2363 Open-Beta to work).
Plants vs. Zombies Replanted — Quick collect
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This mod adds automatic collection of all suns, coins, and presents. No longer do you have to avoid playing at 2.5x speed just because the suns disappear too quickly. How to run: Install Melonloader; Extract the zip archive into the Mods ...
Escape from Duckov — Warehouse Search Bar
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This mod adds a search bar for quickly locating items in the warehouse; Allows searching items by name; Tested on version 1.0.31; Installation: Download the file; Extract the "StorageSearchBar" folder to \Escape From Duckov\Duckov_ ...
Escape from Duckov — Dynamic Crosshair Sight
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This mod synchronizes the crosshair color with the weapon effective range indicator text, providing intuitive feedback about the distance to the target; At close range, the crosshair will retain its default color; Tested on version 1.0.31; Installa ...
Dying Light: The Beast — Powerful kick
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This mod makes kicks and all other attacks mega-impulsive and powerful, so much so that you can send everyone flying.
Escape from Duckov — Recorded indicator
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Marks keys and blueprints that have been registered at the key station and workbench with a green checkmark. How to launch: Download the file; Unpack the Duckov_RecipeRecordedIndicator folder into \Escape From Duckov\Duckov_Data\Mods; If ther ...
Escape from Duckov — Quest area display on the map
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This mod shows the locations of items and quests on the map. It does not display teleport beacons. Tested on version 1.0.30. How to launch: Download the file; Unpack the ShowQuestsAreaOnMap folder into \Escape From Duckov\Duckov_Data\Mods; If ...


