Memory Wastes Review: A Free-to-Play Text RPG for Fallout Fans

Memory Wastes Review: A Free-to-Play Text RPG for Fallout Fans

5.8
Evgenia Zavyalova
Yesterday, 15:36

It's no secret that the Fallout series has its roots in text adventures and tabletop games, where players choose how to act in dialogues and in-game situations. In fact, virtually every modern RPG grew out of those text adventures and tabletop games; as technology advanced, a visual layer was simply added on top of the role-playing system.

Let's try to imagine what Fallout would look like today as a text adventure: keep the quests and the role-playing system, but cut the 3D graphics, moving your character around the map and aiming in combat. Perhaps that's exactly how the developer of Memory Wastes framed the concept of the project — a text-based indie RPG with turn-based combat, which we decided to check out in a fit of nostalgia for surviving in harsh wastelands.

The game was provided by the developers;
Platform: PC (Ryzen 7 8700F, NVIDIA RTX 5060, 32 GB RAM);
Playtime: 2 hours.

Amnesia in the Wastelands

Memory Wastes is distributed under a free-to-play model: the base game is free but limited in features, while the full, unrestricted version has to be bought. This model is more typical of mobile games, and that's no accident: Memory Wastes was originally released on mobile platforms and only later ported to PC.

Read also: Best Free PC Games — 50+ games, from big online hits and MMOs to indie gems and browser games that launch in a couple of clicks.
Character selection. Two are available at the start, the rest unlock as you progress
Character selection. Two are available at the start, the rest unlock as you progress

The game's mobile roots show as early as the main screen. It is split into three equal parts, sized precisely for a smartphone display. The left column is static — it shows the selected character's portrait and inventory; the middle column is the main one — this is where you talk to NPCs, fight and search for items; and the right column is optional — for trading and finding your way on the map.

Looting. Just like in Fallout, in Memory Wastes you can become a cannibal
Looting. Just like in Fallout, in Memory Wastes you can become a cannibal

The game's world has suffered a Catastrophe, as is so customary for post-apocalyptic games. The surviving members of humanity have split into factions living in the wastelands, while the roads and ruins are overrun by zombies, hostile robots, and mutated animals and plants.

Inventory and map. It's as if AI worked on the visuals
Inventory and map. It's as if AI worked on the visuals

The protagonist comes to in this world and discovers that they remember nothing and know nothing about it. They have to travel between settlements on the map, working as a courier and a hired killer, while collecting records for the archive that reveal the cause of the Catastrophe.

Which games do you consider the best among Fallout-like games? (multiple choice)

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Killed by a Carnivorous Cactus

The core of Memory Wastes' gameplay is turn-based combat with a random chance of dealing and taking damage. The map shows the number of days needed to travel from point A to point B. Along the way, the player runs into enemies and objects to loot — abandoned trucks, ruined houses, the bodies of the dead. There are also mechanics for cracking safes and doors (which requires tools) and for hacking terminals in the form of a mini-game.

For more RPGs, see Best RPGs of All Time: Top 77 on PC and Consoles — from genre classics to new releases: open worlds, isometric CRPGs, soulslikes, JRPGs and offbeat indie RPGs.
Last Wish. When you die, the game lets you pick one item that will be kept in a chest for the next run
Last Wish. When you die, the game lets you pick one item that will be kept in a chest for the next run

You have a chance to flee from any enemy, but as a rule you can't count on a successful escape. There are no dice rolls in the game: when you press the button, your attack either hits the enemy or doesn't, with an unknown probability. More powerful weapons, like an assault rifle, naturally hit harder, but nobody is safe from, say, three misses in a row. That's why you can die even in a fight with a vulture.

More wastelands to explore in 52 Best Post-Apocalyptic Games to Play on PC, PS5 & Xbox — RPGs, shooters, survival games, indie gems and even bunker games.
Combat window. Even the font comes from Fallout
Combat window. Even the font comes from Fallout

Death in the game is permanent. The player is thrown back to the main menu and has to start all over again. In this sense, the game resembles classic roguelites: enemies and loot on the routes are randomly generated, and you can keep part of the loot from previous runs. It's the permadeath mechanic that sets the game's difficulty: in the free version, the collected records about the world and the loot are lost after death (unlike the paid one), so getting to the end of the game becomes almost impossible — enemies love to pile on in "packs", several in a row, and medkits heal very poorly. The result: back to square one, try again.

What really lacks randomness, though, are the quests and conversations with NPCs. Each settlement has three characters to talk to: one trades, another tells you about the world and fills in the player's journal, and the third gives you the next quest.

Terminal hacking. It's similar to hacking in Fallout, it's just a pity the game doesn't explain at all what you need to do
Terminal hacking. It's similar to hacking in Fallout, it's just a pity the game doesn't explain at all what you need to do
Another list worth a look: Best RPGs for Low-End PCs and Laptops — 25 role-playing games with low system requirements, from Fallout 2 and Baldur's Gate to Disco Elysium.

What do you value most in turn-based RPGs?

Results

***

Memory Wastes is a kind of excursion into the past of game development. Back to the days when text ran across the screen and the player's imagination filled in everything else — desert landscapes, terrifying monsters and majestic ruins. Memory Wastes can't compare with the Fallout games in depth of story and variety of choices, but fans of the "old school" may like it for its minimalism and simple mechanics. Half an hour of wasteland runs every evening — and you're ready to jump into the first two Fallout games.

    Plot
    6.0
    Control
    7.0
    Sound and music
    5.0
    Gameplay
    6.0
    Graphics
    5.0
    5.8 / 10
    Nothing to keep you entertained on the tough trek between "Work" and "Home"? Memory Wastes will help pass the time. Progress in it is barely noticeable, but every new run is unpredictable — you'll either die on your very first trip, or… on the second or third. The sooner you start a run, the sooner you'll be back at square one.
    Pros
    — An intriguing story setup built around recovering lost knowledge about the world;
    — Mistakes carry a real cost thanks to permadeath;
    — Every run is unpredictable.
    Cons
    — The project's mobile roots are too noticeable;
    — Formulaic gameplay;
    — The graphics look AI-generated;
    — A meager set of sounds and music.
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