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Metacritic:
PlayerJump (Double Jump)
Author:
lsyyyyyyy
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5.29 kB
Date:
Yesterday, 10:36
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0
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Download (5.29 kB)August 20, 2026, 10:36 AMdvojjnojj-pryzhok_1787211368_572298.zip
A UE4SS Lua gameplay modification for Mortal Shell II that introduces standard jumping and a mid-air double jump mechanic with dynamic in-game jump height adjustments.
Mod Features:
- Mid-Air Double Jump: Allows jumping from the ground and executing one additional mid-air jump (automatically resets upon touching the ground).
- Real-Time Height Scaling: Cycle through jump height multipliers (1x, 2x, 3x, etc.) on the fly using dedicated hotkeys.
- Diagnostic Logging: Automatically writes current height levels and movement threshold errors into UE4SS.log.
Default Keybindings:
- F9 — Jump. Press once more while airborne to perform a double jump.
- F8 — Increase jump height by one level (2x, 3x, and so on).
- F7 — Decrease jump height by one level (minimum value: 1x, Z=1040).
- F6 — Write movement-component diagnostics to UE4SS.log (normally not needed).
Changing Base Jump Height (main.lua):
- Open MortalShell2\Binaries\Win64\ue4ss\Mods\PlayerJump\Scripts\main.lua in a text editor.
- Locate the line local BASE_JUMP_Z = 1040.0 near the top of the file.
- Change 1040.0 to your preferred base vertical velocity (e.g., setting it to 1300.0 makes 1x equal to 1300 and 2x equal to 2600).
Installation instructions:
- Copy the entire PlayerJump folder into:
...\MortalShell2\Binaries\Win64\ue4ss\Mods\ - Ensure that MortalShell2\Binaries\Win64\ue4ss\Mods\PlayerJump\enabled.txt contains 1.
- Launch the game (the mod activates once player character control is initialized).
Related files:
Useful links:
